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Classese Druid Hunter Mage Paladin Priest Rogue Shaman Warlock Warrior
Class races Dr Hu Ma Pa Pr Ro Sh Wl Wr
Quests Dr Hu Ma Pa Pr Ro Sh Wl Wr
Abilities Dr Hu Ma Pa Pr Ro Sh Wl Wr
Trainers Dr Hu Ma Pa Pr Ro Sh Wl Wr
Talents Dr Hu Ma Pa Pr Ro Sh Wl Wr
Talent builds Dr Hu Ma Pa Pr Ro Sh Wl Wr
Tactics Dr Hu Ma Pa Pr Ro Sh Wl Wr
Armor sets Dr Hu Ma Pa Pr Ro Sh Wl Wr
Starting a Dr Hu Ma Pa Pr Ro Sh Wl Wr
PvE Dr Hu Ma Pa Pr Ro Sh Wl Wr
PvP Dr Hu Ma Pa Pr Ro Sh Wl Wr
Useful macros Dr Hu Ma Pa Pr Ro Sh Wl Wr


Warrior abilities typically revolve around their rage bar. With Mists of Pandaria Mists of Pandaria, ability availability is no longer governed by stances.

Mists of Pandaria[]

Mists of Pandaria This section concerns content exclusive to Mists of Pandaria.

For talent-granted abilities, see Warrior talents.

Overall abilities[]

Icon Ability Min Level Description
Ability warrior offensivestance Battle Stance Starts with An aggressive combat stance. Generates high Rage from normal melee attacks.
Ability rogue ambush Heroic Strike Starts with An attack that instantly deals 110% weapon damage plus X (154% plus X if a one - handed weapon is equipped). Use when you have more Rage than you can spend.
Ability throw Throw Starts with Hurl a dagger at an enemy target.
Ability parry Parry Starts with Gives a chance to parry enemy melee attacks.
Ability warrior charge Charge 3 Charge to an enemy, stunning it for 1.50 sec. Generates 20 Rage.
Ability warrior devastate Victory Rush 5 Instantly attack the target, causing X damage and healing you for 20% of your maximum health. Can only be used within 20 sec after you kill an enemy that yields experience or honor.
Inv sword 48 Execute 7 Attempt to finish off a wounded foe, causing X physical damage. Only usable on enemies that have less than 20% health.
Ability warrior defensivestance Defensive Stance 9 A tanking combat stance. Decreases damage taken by 25%. Significantly increases threat generation. Generates 1 Rage every 3 sec while in combat.
Spell nature reincarnation Taunt 12 Taunts the target to attack you, but has no effect if the target is already attacking you.
Ability racial bloodrage Enrage 14 Mortal Strike, Bloodthirst and Colossus Smash critical strikes and critical blocks Enrage you, generating 10 Rage and increasing physical damage done by 10% for 6 sec.
Ability warrior sunder Sunder Armor 16 Sunders the target, causing Weakened Armor.
Weakened Armor: Weakens the armor of the target by 4% for 30 sec. Stacks up to 3 times.
Spell nature thunderclap Thunder Clap 20 Blasts enemies within 8 yards for X damage and applies the Weakened Blows effect.
Weakened Blows: Demoralizes the target, reducing their physical damage dealt by 10% for 30 sec.
Inv axe 66 Heroic Throw 22 Throw your weapon at the enemy, causing 50% weapon damage.
Inv gauntlets 04 Pummel 24 Pummel the target, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec.
Ability warrior disarm Disarm 28 Disarm the enemy's weapons and shield for 10 sec. Disarmed creatures deal significantly reduced damage.
Ability backstab Deep Wounds 32 Your Mortal Strike, Bloodthirst, and Devastate cause the target to bleed for X Physical damage over 15 sec.
Ability racial avatar Berserker Stance 34 A reckless combat stance. Generates some Rage from normal melee attacks and some Rage from damage taken.
Ability shockwave Hamstring 36 Maims the enemy, reducing movement speed by 50% for 15 sec.
Ability warrior battleshout Battle Shout 36 Increases the attack power of all raid and party members within 100 yards by 10%. Lasts 5 min. Generates 20 Rage.
Ability warrior cleave Cleave 44 A sweeping attack that strikes the target and an additional nearby target, dealing 82% weapon damage. Use when you have more Rage than you can spend.
Ability warrior shieldwall Shield Wall 48 Reduces all damage taken by 40% for 12 sec.
Ability golemthunderclap Intimidating Shout 52 Causes the targeted enemy to cower in fear, and up to 5 additional enemies within 8 yards to flee. Lasts 8 sec.
Spell nature ancestralguardian Berserker Rage 54 You become Enraged, generating 10 Rage and increasing physical damage done by 10% for 6 sec. Also removes and grants immunity to Fear, Sap and Incapacitate effects for the duration of Berserker Rage.
Ability criticalstrike Recklessness 62 Grants your special attacks an additional 50% chance to critically hit. Lasts 12 sec.
Achievement boss kingymiron Deadly Calm 64 You enter a battle trance, reducing the cost of your next 3 Heroic Strike or Cleave attacks by 10 Rage.
Ability warrior shieldreflection Spell Reflection 66 Raise your shield, reflecting the next spell cast on you. Lasts 5 sec.
Ability warrior rallyingcry Commanding Shout 68 Increases the Stamina of all party and raid members within 100 yards by 10%. Lasts 5 min. Generates 20 Rage.
Ability warrior victoryrush Intervene 72 Run at high speed towards a party or raid member, intercepting the next melee or ranged attack while the target remains within 10 yards.
Ability warrior shatteringthrow Shattering Throw 74 Throws your weapon at the enemy causing X damage, reducing the armor on the target by 20% for 10 sec or removing any invulnerabilities.
Ability toughness Rallying Cry 83 Temporarily grants you and all party or raid members within 30 yards 20% of maximum health for 10 sec. After the effect expires, the health is lost.
Ability heroicleap Heroic Leap 85 Leap through the air towards a targeted location, slamming down with destructive force to deal X Physical damage to all enemies within 8 yards.
Demoralizing banner Demoralizing Banner 87 Throw down a war banner within 30 yards that decreases the damage dealt by all enemies within 30 yards of the banner by 10%. Lasts 15 sec. You can Intervene to your war banner.
Mocking banner Mocking Banner 87 Throw down a war banner within 30 yards that forces all enemies within 15 yards of the banner to focus attacks on the Warrior for 6 sec. Lasts 30 sec. You can Intervene to your war banner.
Warrior skullbanner Skull Banner 87 Throw down a war banner at your feet that increases the critical damage of party or raid members within 30 yards of the banner by 20%. Lasts 10 sec. You can Intervene to your war banner.

Arms abilities[]

Mists of Pandaria This section concerns content exclusive to Mists of Pandaria.

Icon Ability Min Level Description
Ability warrior savageblow Mortal Strike 10 A vicious strike that deals 185% weapon damage plus X and causes Mortal Wounds on the target. Generates 10 Rage.
Mortal Wounds: Grievously wounds the target, reducing the effectiveness of any healing received for 10 sec.
Inv axe 09 Seasoned Soldier 10 While wielding a two-handed melee weapon, your Physical damage dealt is increased by 25%.
Ability warrior decisivestrike Slam 18 Slams the opponent, causing 215% weapon damage plus X.
Ability whirlwind Whirlwind 26 In a whirlwind of steel you attack all enemies within 8 yards, causing 85% weapon damage to each enemy.
Ability meleedamage Overpower 30 Instantly overpower the enemy causing 120% weapon damage. Cannot be blocked, dodged or parried. Overpower has a 60% increased chance to be a critical strike. Only usable after the target dodges.
Warrior talent icon bloodandthunder Blood and Thunder 46 Your Thunder Clap now also applies Deep Wounds.
Inv chest plate13 Plate Specialization 50 Increases your Strength by 5% while wearing only Plate armor.
Ability rogue hungerforblood Taste for Blood 50 Your Mortal Strike also enables the use of Overpower. In addition, Overpower hits have a 30% chance to enable the use of an additional Overpower and increase the damage of your next Heroic Strike or Cleave within 15 sec by 100%. This effect stacks up to 5 times.
Ability warrior challange Die by the Sword 56 Increases your parry chance by 100% and reduces damage taken by 20% for 8 sec.
Ability rogue slicedice Sweeping Strikes 60 Your melee attacks strike an additional nearby opponent. Lasts 10 sec.
Ability warrior punishingblow Mastery: Strikes of Opportunity 80 Grants a 17% chance for your melee attacks to instantly trigger an additional melee attack for 55% normal damage.
Ability warrior colossussmash Colossus Smash 81 Smashes a target for 175% weapon damage plus X and weakens their defenses, allowing your attacks to entirely bypass 100% of their armor for 6 sec, and causes the Physical Vulnerability effect on the target. Bypasses less armor on players.
Physical Vulnerability: Weakens the constitution of an enemy target, increasing their physical damage taken by 4% for 30 sec.
Ability warrior improveddisciplines Sudden Death 81 Your melee hits have a 20% chance of resetting the cooldown on your Colossus Smash.

Fury abilities[]

Mists of Pandaria This section concerns content exclusive to Mists of Pandaria.

Icon Ability Min Level Description
Spell nature bloodlust Bloodthirst 10 Instantly attack the target, dealing 100% weapon damage plus X with your main hand weapon and restoring 1% of your health. Bloodthirst has double the normal chance to be a critical strike. Generates 10 Rage.
Ability warrior rampage Crazed Berserker 10 You are a master of dual-wield combat, and can equip one-hand and off-hand weapons in your off-hand. Increases autoattack damage by 10% and off-hand damage by 25%.
Spell warrior wildstrike Wild Strike 18 A quick strike with your off-hand weapon that deals 220% weapon damage plus X and causes Mortal Wounds on the target.
Mortal Wounds: Grievously wounds the target, reducing the effectiveness of any healing received for 10 sec.
Ability whirlwind Whirlwind 26 In a whirlwind of steel you attack all enemies within 8 yards, causing 85% weapon damage to each enemy.
Warrior wild strike Raging Blow 30 A mighty blow that deals 215% weapon damage from both melee weapons. Becoming Enraged enables one use of Raging Blow. Limit 2 charges.
Warrior talent icon singlemindedfury Single-Minded Fury 38 When you dual-wield one-handed weapons, all damage is increased by 35%, and your off-hand weapon will deal an additional 35% damage.
Ability warrior titansgrip Titan's Grip 38 Allows you to dual-wield a pair of two-handed weapons.
Ability warrior bloodsurge Bloodsurge 50 Your Bloodthirst hits have a 20% chance of lowering the global cooldown to 1 sec and reducing the Rage cost by 20 of your next 3 Wild Strikes.
Inv chest plate03 Plate Specialization 50 Increases your Strength by 5% while wearing only Plate armor.
Ability warrior challange Die by the Sword 56 Increases your parry chance by 100% and reduces damage taken by 20% for 8 sec.
Warrior talent icon mastercleaver Meat Cleaver 58 Dealing damage with Whirlwind increases the number of targets that your Raging Blow hits by 1. This effect stacks up to 3 times. Using Raging Blow will consume this effect.
Ability ghoulfrenzy Flurry 60 Your melee hits have a 9% chance to increase your attack speed by 25% for your next 3 swings.
Ability warrior endlessrage Mastery: Unshackled Fury 80 Increases physical damage done while Enraged by 11%.
Ability warrior colossussmash Colossus Smash 81 Smashes a target for 175% weapon damage plus X and weakens their defenses, allowing your attacks to entirely bypass 100% of their armor for 6 sec, and causes the Physical Vulnerability effect on the target. Bypasses less armor on players.
Physical Vulnerability: Weakens the constitution of an enemy target, increasing their physical damage taken by 4% for 30 sec.

Protection abilities[]

Mists of Pandaria This section concerns content exclusive to Mists of Pandaria.

Icon Ability Min Level Description
Inv shield 05 Shield Slam 10 Slam the target with your shield, causing X damage. Generates 20 Rage in Defensive Stance.
Inv helmet 21 Unwavering Sentinel 10 Increases your total Stamina by 15%. Reduces the chance you will be critically hit by melee attacks by 6%. Increases your armor value from items by 25%. Reduces the Rage cost of Thunder Clap by 100%.
Spell shadow charm Vengeance 10 Each time you take damage in Defensive Stance, you gain 2% of the unmitigated damage taken as attack power for 20 sec.
Ability defend Shield Block 18 Raise your shield, blocking every melee attack against you for 6 sec. These blocks can be critical blocks.
Inv sword 11 Devastate 26 Deals 220% weapon damage plus X and sunders the target, causing Weakened Armor. Replaces Sunder Armor.
Weakened Armor: Weakens the armor of the target by 4% for 30 sec. Stacks up to 3 times.
Ability warrior revenge Revenge 30 Instantly attack an enemy and two additional enemies for X damage. A successful dodge or parry will reset the cooldown on Revenge. Generates 15 Rage in Defensive Stance.
Spell holy ashestoashes Last Stand 38 Increases current and maximum health by 30% for 20 sec.
Warrior talent icon bloodandthunder Blood and Thunder 46 Your Thunder Clap now also applies Deep Wounds.
Inv chest plate15 Plate Specialization 50 Increases your Stamina by 5% while wearing only Plate armor.
Ability warrior swordandboard Sword and Board 50 Your Devastate has a 30% chance of resetting the cooldown of your Shield Slam and increasing the Rage it generates by 5. Lasts 5 sec.
Ability warrior warcry Demoralizing Shout 56 Demoralizes all enemies within 10 yards, reducing the damage they do to you by 20% for 10 sec.
Ability warrior stalwartprotector Ultimatum 58 Your Shield Slam has a 30% chance to make your next Heroic Strike or Cleave cost no Rage.
Ability warrior shieldguard Bastion of Defense 60 Increases your block chance by 10% and your dodge chance by 2%. Reduces the cooldown of your Shield Wall by 3 min.
Ability warrior criticalblock Mastery: Critical Block 80 Increases your chance to block by 4% and your chance to critically block by 17%.
Inv shield 07 Shield Barrier 81 Raise your shield, absorbing X damage for the next 6 sec. Consumes up to 60 Rage to increase the amount absorbed. Absorption amount increases with attack power.

Pre-Mists of Pandaria[]

The abilities listed below specify which stances can use which abilities. Also see more warrior tactics.

Stances[]

Many abilities can only be used in a certain stance. The warrior always has one stance active at a time. Switching between stances causes rage loss.

Icon Name Level Description
Ability warrior offensivestance Battle Stance Starts with A balanced combat stance that increases the armor penetration of all of your attacks by 10%.
Ability warrior defensivestance Defensive Stance 10 A defensive combat stance. Decreases damage taken by 10% and damage caused by 5%. Increases threat generated.
Ability racial avatar Berserker Stance 30 An aggressive stance. Critical hit chance is increased by 3% and all damage taken is increased by 5%.

Trainable Abilities[]

These abilities are available to learn for all Warriors at the appropriate level, regardless of Talents. But some are only available to use in certain stances or situations.

Icon Ability Level Stances Description
Inv axe 01 Strike Starts with All A simple strike that deals 10 to 15 damage. 20 Rage.
Ability Warrior Charge Charge 3 Battle
All (Protection Tree)*
Charges an enemy, closing the distance between them instantly, generates X rage and stuns it for 1.5 seconds. Cannot be used in combat.
*Protection Tree can choose 3rd-tier talent (Warbringer) to make this available in all stances.
Ability Warrior Devastate Victory Rush 5 All Instantly attack the target causing X damage and healing you for 20% of your maximum health. Can only be used within 20 sec after you kill an enemy that yields experience or honor. Damage is based on your attack power.
Ability Gouge Rend 7 Battle
Defensive
Wounds the target, making them bleed for X damage over 9 seconds (up to 15 seconds at higher levels). 10 Rage.
Spell Nature ThunderClap Thunder Clap 9 Battle
Defensive
Slows nearby enemies' attack speed by 20% for X seconds and deals Y physical damage. 20 Rage.
Spell Nature Reincarnation Taunt 12 Defensive Taunts the target to attack you, but has no effect if the target is already attacking you.
Ability Rogue Ambush Heroic Strike 14 All An instant attack that deals additional damage based on Attack Power. 30 Rage.
INV Sword 48 Execute 16 Battle
Berserker
Attempt to finish off an enemy, causes damage based on Attack Power for 10 rage, and uses up to an additional 20 rage for sufficient power to end the fight. Only usable on opponents under 20% health. 30 Rage max.
Ability Warrior Sunder Sunder Armor 18 All Sunders the target's armor, reducing it by X per Sunder Armor and causes a high amount of threat. Can be applied up to 3 times. Lasts 30 sec. 15 Rage.
Ability warrior battleshout Battle Shout 20 All A shout that increases the Strength and Agility of all raid and party members within 30 yards. Generates 20 Rage. Lasts 2 min.
INV Sword 05 Overpower 22 Battle Only usable after opponent dodges. Deals 125% weapon damage, and cannot be avoided by dodge/parry/block. 5 Rage.
Ability Warrior Cleave Cleave 24 All Deals normal damage + X to both your opponent and its nearest ally on your next swing. 30 Rage
Ability ShockWave Hamstring 26 Battle
Berserker
Slows target's movement speed by 50% for 15 seconds. 10 Rage.
Ability defend Shield Block 28 Defensive Increases your chance to block by 25% for 10 sec. If the total block chance exceeds 100%, the chance to critically block is increased by the excess. 10 Rage.
Ability Warrior Disarm Disarm 34 Defensive Disarms your opponent for 10 seconds. 15 Rage.
Ability Whirlwind Whirlwind 36 Berserker Causes 65% of weapon damage from both equipped melee weapons to all enemies within 8 yards. 25 Rage.
Inv gauntlets 04 Pummel 38 Battle
Berserker
Interrupts spellcasting and preventing any spell in that school from being cast for 6 sec. 10 Rage.
Ability Warrior Revenge Revenge 40 Defensive Instant counterattack immediately after you dodge, block or parry. Deals X damage. 5 Rage.
Ability GolemThunderClap Intimidating Shout 42 All The warrior shouts, causing up to 5 enemies within 8 yards to flee in fear. Lasts 8 sec. 25 Rage
Ability Warrior DecisiveStrike Slam 44 All Deals weapon damage + X.
Ability BullRush Challenging Shout 46 All Forces all enemies within 6 yards to focus their attacks on you for 6 sec. 5 Rage.
Ability Warrior ShieldWall Shield Wall 48 Defensive Reduces all damage taken by 40% for 12 seconds.
Ability Rogue Sprint Intercept 50 Berserker
All (Protection Tree)*
Charge an enemy, causing X Physical damage and stunning it for 3 seconds.
*Protection Tree can choose 3rd-tier talent (Warbringer) to make this available in all stances.
Ability Warrior WarCry Demoralizing Shout 52 All Reduces the attack power of all nearby enemies by 10% for 30 secs. 10 Rage.
Spell Nature AncestralGuardian Berserker Rage 54 All Removes and grants immunity to Fear, Sap and Incapacitate effects. Generates extra rage when taking damage. 10 sec duration.
Ability Warrior Challange Retaliation 62 Battle Instantly counter-attack the next 20 melee attacks for 12 seconds (excludes attacks from behind).
Ability CriticalStrike Recklessness 64 Berserker All special ability attacks have a 50% chance to critically hit, but damage taken is increased by 20%. Lasts 12 seconds.
Ability Warrior ShieldReflection Spell Reflection 64 Battle
Defensive
Raise your shield, reflecting the next spell cast on you within 5 sec. 15 Rage
Ability Warrior RallyingCry Commanding Shout 68 All Increases maximum health of all party and raid members within 30 yards by X. Lasts 2 min. Generates 20 Rage.
Ability Warrior VictoryRush Intervene 72 Defensive
All (Protection Tree)*
Run at high speed towards a party member, intercepting the next melee or ranged attack made against them and reducing their threat by 10%.
*Protection Tree can choose 3rd-tier talent (Warbringer) to make this available in all stances. 10 Rage.
Ability Warrior ShatteringThrow Shattering Throw 74 Battle Throws your weapon at the enemy causing X damage (based on attack power), reducing the armor on the target by 20% for 10 sec or removing any invulnerabilities. 25 Rage.
Ability Warrior FocusedRage Enraged Regeneration 76 All You regenerate 30% of your total health over 10 sec. This ability requires an Enrage effect, consumes all Enrage effects and prevents any from affecting you for the full duration.
INV Axe 66 Heroic Throw 80 All Throw your melee weapon at a target causing X damage (based on attack power) and causing a high amount of threat.
Ability warrior colossussmash Colossus Smash 81 Battle
Berserker
Smashes a target for weapon damage plus X, and allows subsequent attacks to penetrate all of the target’s armor for 6 sec. 20 Rage.
Warrior talent icon innerrage Inner Rage 83 All Reduces the cooldown of Heroic Strike and Cleave by 50% for 15 sec.
Ability heroicleap Heroic Leap 85 All Leap to an area in a 8-40 yards radius, dealing AoE damage (based on attack power) on all enemy targets within 8 yards of landing area.

Talent Granted Abilities[]

Arms[]

Icon Ability Reqs Stances Description
Ability Rogue SliceDice Sweeping Strikes Arms 20 All Your next 5 melee attacks strike an additional nearby opponent.
Ability Warrior SavageBlow Mortal Strike Sweeping Strikes 1
Arms 30
All A vicious strike that deals weapon damage plus X and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Ability Warrior Bladestorm Bladestorm Arms 50 All Instantly whirlwind all nearby targets and for the next 6 sec you will perform one whirlwind attack every 1 sec. While under the effects of Bladestorm, you can move but cannot perform any other abilities but you do not feel pity or remorse or fear and you cannot be stopped unless you are killed.

Fury[]

Icon Ability Reqs Stances Description
Spell Shadow DeathScream Piercing Howl Fury 10 All Causes all enemies near the warrior to be dazed for 6 sec.
Spell Shadow DeathPact Death Wish Fury 20 All When activated, increases your physical damage by 20% and makes you immune to Fear effects, but increases all damage taken by 5%. Lasts 30 sec.
Spell Nature BloodLust Bloodthirst Death Wish 1
Fury 30
All Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore X health. This effect lasts 8 seconds.
Ability HeroicLeap Heroic Fury Fury 40 All Removes any Immobilization effects and refreshes the cooldown of your Intercept ability.
Ability Warrior Rampage Rampage Bloodthirst 1
Fury 40
All Your melee critical hits cause you to go on a rampage, increasing ranged and melee critical hit chance of all party and raid members within 45 yds by 5%. Lasts 10 sec.
Ability Warrior TitansGrip Titan's Grip Fury 50 All Allows you to equip two-handed axes, maces and swords in one hand. While you have a two-handed weapon equipped in one hand, your physical damage done is reduced by 10%.

Protection[]

Icon Ability Reqs Stances Description
Spell Holy AshesToAshes Last Stand Protection 10 All When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.
Ability ThunderBolt Concussion Blow Protection 20 All Stuns the opponent for 5 sec.
Ability Warrior Vigilance Vigilance Conc. Blow 1
Protection 30
All Focuses your protective gaze on a group or raid target, reducing their damage taken by 3% and transferring 10% of the threat they cause to you. In addition, each time they are hit by an attack, the cooldown on your Taunt ability is refreshed. Lasts 30 min. This effect can only be on one target at a time.
INV Sword 11 Devastate Protection 40 All Sunder the target's armor causing the Sunder Armor effect. In addition, causes 100% of weapon damage plus X for each application of Sunder Armor on the target. The Sunder Armor effect can stack up to 5 times.
Ability Warrior Shockwave Shockwave Protection 50 All Sends out a wave of force, dealing damage and stunning all enemies in a frontal cone for 4 seconds.

Abilities by type[]

Aggro management[]

Aggro control is a key part of being a Warrior, and abilities to aid this come in two types:

Threat[]

Many Warrior abilities, in addition to their stated purpose, cause various amounts of threat, an underlying in-game statistic which is used by enemies to determine which party member they will attack.

In group work, the tanking Warrior is different in that they actually want to cause as much threat as possible. Warriors engaged in high damage output, on the other hand, want to avoid causing too much threat.

High Threat: Sunder Armor, Heroic Strike, Shield Slam, Devastate, Revenge, Thunder Clap

Low Threat: Slam, Rend, Hamstring, et al.

Good threat management is tricky, but essential for instance work as a Warrior. Without managing threat, one can pull the mob off the tank if you are DPSing, or lose aggro on the mob if tanking.

Taunt[]

In addition to threat specials, the Warrior has several temporary instant aggro abilities:

Taunt forces a target to attack you for a time. Challenging Shout has the same effect on all enemies in range.

It is important to note that Challenging Shout causes little threat itself, and the enemy will return to its original target when it expires unless new threat is generated using other abilities. Taunt works differently by generating just enough threat to place the Warrior at the top of the enemy's hate list, making it much easier to prevent the enemy from switching back to its original target so long as additional threat generating abilities are used.

Note that currently none of the Taunt type abilities work in PvP, and Blizzard has stated that these abilities will not work on non-aggressive pets, guardians, and minions. If set on Aggressive by the opposing player, these combat companions can be taunted. This is unlike the Rogue's [Distract] which works just fine even on non-aggressive combat companions.

In addition, Intimidating Shout fears everything in its radius that isn't the target. This can be quite dangerous, but can also buy time for a hasty escape or avoid taking on more than one enemy at a time. The target will cower in fear, immobilized for the duration of the shout, but will be freed upon taking any damage. That is, if you intend to use the ability to escape combat, you should remember to stop attacking the moment before you activate it to prevent disrupting the effect.

See Tanking

Counterattacks[]

Warriors gain access to certain counterattacks, namely Overpower and Revenge. This requires you to be quick to react.

Damage over Time[]

Warriors have access to a nice DoT ability, Rend. This DoT should, as all DoTs, be applied in combats where the DoT will have time to work.

Buffs[]

Warriors have two long duration buffs, although they last only two minutes (three if correctly talented). Battle Shout increases attack power and Commanding Shout increases maximum health, and both of these apply to everyone in the warrior's group inside 30 yards. These buffs require rage, and since warriors don't generate rage out of combat, they cannot prepare it before fights (except if he uses Bloodrage). Although they have a limited amount of long term buffs compared to priests and druids, they can also gain very strong short timed buffs such as Flurry, which increases attack speed by 25% score each time the warrior scores a critical strike (fury talent) or Enrage, which increases all damage done by the warrior by 25%, activates when the warrior receives a critical strike (fury talent). All those small buffs lasts under 15 seconds, but makes the warrior a very powerful character in combat.

Debuffs[]

Warriors have access to quite a few debuffs, everything from enemy attack-speed reduction (Thunder Clap), attack power reduction (Demoralizing Shout, Disarm) and movement speed reduction (Hamstring) to spell interruption (Shield Bash, Pummel) and armor reduction (Sunder Armor).

In addition, Charge and Intercept could also be considered debuffs, since they stun the enemy.

Direct Damage[]

Warriors deal direct damage with Cleave, Execute, Heroic Strike, Intercept, Shield Slam and Slam.

Protection[]

Warriors can protect themselves or others with Shield Wall, Shield Block, Last Stand, Concussion Blow, and Intervene.

Shouts[]

Shouts generally buff or debuff multiple targets. Because of this, shouts should be used frequently but judiciously.


Timing[]

Certain Warrior abilities require the player to use them within a given window of opportunity. This means that extra attention needs to be paid to the hotbar, and the enemy's actions. These fall into two types:

Reactions
These hotkeys will light up when a certain condition has been met. The Warrior then has a second or two to use the ability, or it will go dark and the moment has been lost. It is worth using them whenever possible, as they either do a lot of damage, or use much less Rage than a normal attack.

Overpower - After a target Dodges.
Revenge - After a self Dodge, Block or Parry.
Execute - When target's remaining health is below 20%.

(The Revenge condition can be forced by using Shield Block beforehand. This will almost guarantee a self Block on the next enemy attack, and light up Revenge.)

Interrupts
These hotkeys are available whenever the Warrior has sufficient Rage, but are best kept for certain situations, as they will interrupt the enemy's spells. This takes some practice to get right, but can massively reduce the effort it takes to kill the enemy, either by preventing incoming damage, or stopping them healing themselves or allies.

Shield Bash - Use when enemy caster begins casting.
Pummel - As Shield Bash.

The casting charge-up noise and glowing hands effect used to be difficult to describe, but now there is an interface option to show an enemies casting bar, and the ability to silence or interrupt right before channeling completes.

Reflection
Spell Reflection - Used to reflect an enemy spell back on themselves. As for interrupts this is best kept for certain situations - eg when a high damage or Crowd Control spell is being cast on you.


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