Uldaman | |
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Uld, Ulda | |
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Uldaman loading graphic | |
Location | The Maker's Terrace, Badlands |
Race(s) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
End boss | Archaedas |
Instance info | |
Type | Group |
Advised level | 35 - 45 |
Minimum level | 30 |
Player limit | 5 (10) |
Bosses
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Uldaman is an old, earthen complex buried deep within the Khaz Mountains. It was partially excavated, but has since fallen into the hands of the Dark Irons, who find the place ideal to dig for earthly riches. Uldaman is one of the three known ancient Titan cities in the world, the two others being Uldum in southern Tanaris and Ulduar in the northern reaches of Northrend, located in the Storm Peaks. Other Titan holdings include a complex beneath Bael Modan in the southern Barrens and the vault known as Terramok, deep inside Maraudon, Desolace. Uldaman itself can be found in the Badlands, west of the entrance to Loch Modan. The enemy level range is 35 to 40, and the minimum level required to enter it is 30. The end boss Archaedas is level 40 and still hard, but easily defeated with a group of 37 to 38's. Before Patch 2.3, however, Archadeas was level 47 and required a group of 42 to 45's to take down. Some of the information below has not been updated since patch 2.3.
History[]
From old World Dungeons site:
- Uldaman is an ancient Titan vault that has laid buried deep within the earth since the world's creation. Dwarven excavations have recently penetrated this forgotten city, releasing the Titans' first failed creations: the Troggs. Legends say that the Titans created troggs from stone. When they deemed the experiment a failure, the Titans locked the troggs away and tried again - resulting in the creation of the dwarven race. The secrets of the dwarves' creation are recorded on the fabled Discs of Norgannon - massive Titan artifacts that lie at the very bottom of the ancient city. Recently, the Dark Iron dwarves have launched a series of incursions into Uldaman, hoping to claim the discs for their fiery master, Ragnaros. However, protecting the buried city are several guardians - giant constructs of living stone that crush any hapless intruders they find. The Discs themselves are guarded by a massive, sapient Stonekeeper called Archaedas. Some rumors even suggest that the dwarves' stone-skinned ancestors, the earthen, still dwell deep within the city's hidden recesses.
Geography[]

The main entrance into Uldaman.
Uldaman is located in the northern part of the Badlands.
Maps[]
Subregions[]
Dig One • Dig Three • Dig Two • Excavation Center • Echomok Cavern • Hall of the Crafters • Hall of the Keepers • Khaz'goroth's Seat • Map Chamber • North Common Hall • The Sealed Hall • South Common Hall • The Stone Vault • Temple Hall |
Quest guide[]
The quest levels listed below are from prior to patch 2.3, and are thus too high.
Quest name | Quest giver | Zone location |
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The Library, Hall of Explorers, Ironforge |
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The Library, Hall of Explorers, Ironforge |
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The Library, Hall of Explorers, Ironforge |
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The Mystic Ward, Ironforge |
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Thelsamar, Loch Modan |
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Ironband's Excavation Site, Loch Modan |
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Hill south of Hammertoe's Digsite, Badlands |
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The outermost part of Uldaman |
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The outermost part of Uldaman |
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Dig Two, Inside Uldaman |
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Throughout Uldaman |
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Inside Uldaman |
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Talvash's Scrying Bowl | Inside Uldaman |
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The Discs of Norgannon | Khaz'goroth's Seat, innermost Uldaman |
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Kargath, Badlands |
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Kargath, Badlands |
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The Drag, Orgrimmar |
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The Drag, Orgrimmar |
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Remains of a Paladin | Uldaman |
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Kargath, Badlands |
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Kargath, Badlands |
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The Discs of Norgannon | Khaz'goroth's Seat, innermost Uldaman |
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The Trade Quarter, Undercity |
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Mirage Raceway, Thousand Needles |
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Mirage Raceway, Thousand Needles |
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Mirage Raceway, Thousand Needles |
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Valley of Fangs, Badlands |
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Agmond's End, Badlands |
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The Quagmire, Dustwallow Marsh |
Resources[]
- Leather
- Scorpid Scale (skinnable level 40-50 scorpids)
Dungeon denizens[]
Basilisks
Bats
Dark Iron dwarves
Dwarves (four, Baelog, Olaf, Eric "The Swift" and Hammertoe Grez)
Earthen
Goblin (one, Digmaster Shovelphlange)
Golems
Human (one, Annora)
Scorpids
Stone keepers (two, Archaedas and Lore Keeper of Norgannon)
Titanic watcher (one, Ironaya)
Troggs
Bosses[]

Uldaman bosses
- End boss: Archaedas, a level 40 elite male guardian, see article about him for fighting strategy
Separately from the general populace, there are other, more notable characters scattered around the site; these include:
- Ironaya, a female guardian; requires the Staff of Prehistoria to gain access to her chamber.
- Obsidian Sentinel, drops an item needed for the Mage's class specific quest, see the quest section below.
- Grimlok, the Stonevault Trogg Chieftain.
- Galgann Firehammer, a Dark Iron dwarf with minions, guarding a quest chest.
- Revelosh, a mini Trogg boss who drops the main part of the Staff of Prehistoria.
- The three lost Dwarves: Olaf, Eric "The Swift" and Baelog, guarding the chest containing the upper part of the staff. (Friendly to Alliance)
- Annora <Master Enchanter>, one of the artisan enchanting trainers in Azeroth. Friendly to Alliance players.
Cataclysm[]
Uldaman was raised slightly to a level 35-45 dungeon in Cataclysm.
Loot[]
See Uldaman loot.
Additional Information[]
- Warning to Horde players: Killing the non-aggressive NPC Hammertoe Grez in the tunnel leading to the instance will flag the player for PvP.
- The enchanting trainer is hiding behind a rock column. To get her to come out, all of the scorpids in her room must be killed.
- As is the case with many other non-endgame instances, mobs in Uldaman have a wide level range. Similarly, the Uldaman quests are spread out over many levels as well. A level 36 character might reasonably want to join an Uldaman group because they may have acquired three or four of the instance's quests. While a character of this level will want to complete these quests, they can, unfortunately, offer little help against the final boss. The best way to enjoy the Uldaman content is to plan on at least two excursions.
- The first journey into the area should be aimed at accomplishing all of the outside-the-instance quests (which generally includes all of the quests below level 40), slaying Ironaya, and possibly the Obsidian Sentinel (for the Mage quest). During this run, one would hope to acquire the Shattered Necklace and deal with the Hammertoe Grez questline. This can be accomplished by as few as two or three well-equipped and skilled players of level 36 to 39. With a carefully prepared quest log, one can expect to complete a large number of high-XP quests in quite a short time.
- The second foray into Uldaman should be aimed at completing the Shattered Necklace questline (for Alliance characters) and should not be undertaken until at least level 40. With a level-appropriate group, it can take quite a while to get to Archaedas and time will allow for only two or three attempts at him before respawns start appearing. That being the case, be certain to join a group in which all of the players are at least level 40 and are focused on the objective of defeating Archaedas.
- Though Horde characters must acquire the Shattered Necklace for
[41D] Necklace Recoveryω τ δ ϖ, any extra necklace drops should be ignored, as they cannot be looted and are of no value.
- The objective of
[43] Reclaimed Treasuresω τ δ ϖ is not in the instance itself. Rather, it can be found in a small chamber connected by a tunnel to Dig 1.
Walkthrough[]
This guide is for effective Alliance questing in the Badlands in general, with a focus on Uldaman. As of Patch 2.3, it is possible to complete most quests in one run, at level 39 or 40.
Items needed: 1 [Frost Oil] (~3
), 1x
[Gyrochronatom] (2
), 5x
[Silver Bar] (~1
each), 1x
[Healing Potion] (~20
), 1x
[Lesser Invisibility Potion] (~1
).
1. Pick up 3 quests in Ironforge Hall of Explorers and set your hearthstone to Ironforge: Ironband Wants You!, The Lost Dwarves, Reclaimed Treasures
2. Go to Loch Modan. In Thelsamar pick up Badlands Reagent Run from hovel next to the inn. Go to Ironband's Excavation Site [65, 65]
, turn in Ironband Wants You!, and get Find Agmond 3. Head to the Badlands. Kill any vultures you see; they're the hardest-to-find quest-mob you need. There's a whole gang of them south of Kargath at about [15, 60]
where the Giant Buzzards are about 39-41 and drop what you need almost 100%, but that's Horde-infested area.
- At [53, 43] , pick up A Dwarf and His Tools and Mirages.
- At [42, 52] , pick up Power Stones and Barbecued Buzzard Wings.
- At [26, 44] , pick up and turn in the quests for Frost Oil, a Gyrochronatom, and the Healing and Lesser Invisibility Potions. Pick up Study of the Elements: Rock, and go kill Lesser Rock Elementals, which drop two quest items. Be aware this is near a Horde base (for PvP servers). This quest may take a while.
- Don't forget to hand in Study of the Elements: Rock and pick up Study of the Elements: Rock (2)
- Find Theldurin the Lost at [51, 76] , and pick up Solution to Doom. If you're on the Myzrael quest-chain from Arathi Highlands you can pick up The Lost Fragments and complete it to his south. West of him you can complete Study of the Elements: Rock (2).
- Right North of there across the trogg camp at [50, 62] complete Find Agmond, accept and do Murdaloc. Make vultures a priority while you do this.
- Hand in the quest Study of the Elements: Rock (2) and pick up and complete Study of the Elements: Rock (3)
- Finish up the Reagent Run, hit [66, 21] for an easy pickup for Mirages.
- Go to [53, 33] to get A Sign of Hope from a map on the ground. Keep killing the dwarves at the dig site for Ryedol's Lucky Pick which should drop pretty quick.
- Go to [54, 43] , turn in the quest, and get the next step in A Sign of Hope. The additional quest Scrounging is easy enough: Head to Camp Kosh, kill some ogres, get some drops, return.
- If you're still not done with the Badlands Reagent Run, finish up on easy coyotes and vultures north of here.
4. Head back to Loch Modan, turn in Badlands Reagent Run in Thelsamar and get Uldaman Reagent Run. Turn a quest in at Ironband, and get Agmond's Fate.
5. Return to Badlands, and head down into the non-instanced part of Uldaman.
- Find Hammertoe Grez (a little ways down on the right), turn in the quest, get the follow-up.
- Head down further and kill the bad guy, pick up the amulet, return to Hammertoe, get Prospect of Faith.
- Along the way, loot mushrooms and urns to complete Agmond's Fate and Uldaman Reagent Run.
- By the time you're done with this you should also have picked up The
[Shattered Necklace], which gives you a quest.
- Complete Reclaimed Treasures in the North Common Hall outside the instance. Complete Solution to Doom in the cave right next to the one for Reclaimed Treasures.
- Get out and go see Prospector Ryedol at [53, 43]
- Return any other completed quests from Badlands.
6. Hearthstone to Ironforge.
- Go see Talvash del Kissel in the Mystic Ward. Bring the 5 Silver Bars with you and get Lore for a Price. Complete it. Accept Back to Uldaman.
- Go to the Hall of Explorers. Turn in all your quests, including follow-ups. Accept An Ambassador of Evil.
7. Back to Badlands, into Angor Fortress, kill the bad guy at the bottom.
8. Hearthstone to Ironforge, turn in quests, and get The Lost Tablets of Will.
9. Run Uldaman with a decent group. Bring a map or someone who knows the instance. Go see the Remains of a Paladin in the beginning. Get all the gems for the necklace. Make sure to walk into the room behind the summoned titan, Ironaya. You probably won't be able to complete Power Stones in one run, but you can solo that outside the instance later. Once you've completed the necklace, don't forget to use Talvash's scrying phial and get the last part of that questline before you defeat the final boss, Archaedas.
Patches and hotfixes[]
- Template:Patch 2.3.0
- Patch 1.5.0 (patch date:2005-06-07): New load screen added.
- Patch 1.3.0 (patch date:2005-03-07):
- Capped at ten players.
- Lengthened the respawn time of many of the creatures in Uldaman.
External links[]


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