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Snare effects are a form of crowd control that reduce a victim's movement speed, preventing him from effectively maneuvering in combat. There are 2 types of snares: area-based snares, such as Frost Trap or Earthbind Totem, and debuff-based snares (also called Slows), such as Crippling Poison or Piercing Howl. It is most useful to ranged classes when fighting opponents who only possess melee attacks, allowing them to kite the opponent. Snares are also useful to prevent enemies from fleeing to safety or running for help (in instances especially).

Spells and abilities with a snare effect usually have a percentage listed (i.e. Daze is a "50% snare"). The creature's full movement speed is reduced by this percentage.

Examples of abilities that cause a snare effect:

Class Abilities
Death Knight Chains of Ice
Frost Fever (with Chillblains)
Druid Feral Charge (Cat form)
Hunter Wing Clip
Frost Trap
Concussive Shot
Mage Frostbolt
Cone of Cold
Blast Wave
Slow
Paladin Judgement of Justice (Rank 2) (though not technically classified as a snare in game mechanics)
Priest Mind Flay
Rogue Crippling Poison
Deadly Throw
Shaman Frost Shock
Earthbind Totem
Warlock Curse of Exhaustion
Warrior Hamstring
Piercing Howl

Mechanics

Snare debuffs do not stack. Instead, the debuff that gives the most movement speed reduction takes precedence. If any lesser snare is applied while a greater snare is active, it will not be applied, even if the greater snare will expire sooner.


Counters

  • Items that can dispel snare effects:
    • [Free Action Potion]s and [Living Action Potion]s grant immunity to snare (as well as stun and root) effects for 30 seconds.
    • The PvP Trinkets.
    • [Phaseshift Bulwark] makes the wearer immune to snares when used for 4 sec.
    • [Figurine - Golden Hare] will prevent snares when using for 6 sec.
  • Hunter pets of hunter's with the Bestial Wrath talent are immune to snares.
  • The Paladin spell Blessing of Freedom will also grant immunity to snares, however it will not work on daze type snares.
  • The Druid may remove almost all forms of snare by shifting into one of their animal forms.
  • The gnome racial ability Escape Artist will dispel any current snares.
  • The rogue talent Improved Sprint on the combat tree removes impairing effects when activating Sprint.
  • Enhancement shaman talent Earthen Power remove all snare effects from the shaman and nearby friendly targets when it pulses.
  • Enhancement shaman with Feral Spirit can remove snares using Spirit Walk.
  • As of 3.0.8 the Warlock ability Demonic Circle: Teleport will remove all current snares.
  • Furthermore, if the snare is a dispellable type, such as magic debuff, poison or curse, it can be removed with spells, abilities and items which remove those specific debuffs.
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