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Smite
Spell holy holysmite.png
  • Smite
  • 30 yards  range
  • None cooldown
  • 9%-15% of base mana
  • 2.5 sec cast
  • Smite an enemy for X to Y Holy damage.
Usable by
ClassPriest
Properties
TypeOffensive
SchoolHoly
CooldownNone
Talents
Improvement
talents
Holy Specialization, Divine Fury, Searing Light, Holy Reach, Surge of Light, Inner Focus, Focused Power, Enlightenment, Focused Will, Power Infusion.
Other information
Ranks12

Smite is a holy damage spell used by non-Shadow priests.


Table

Level Base mana cost Damage Cast Time
1 5% 19 1.5 sec
2 5% 20 1.55 sec
3 5% 21 1.61 sec
4 5% 23 1.66 sec
5 4% 24 1.71 sec
6 6% 26 1.76 sec
7 5% 27 1.81 sec
8 5% 28 1.87 sec
9 6% 30 1.92 sec
10 6% 32 1.97 sec

Talent improvements

Holy tree talents:

  • Holy Specialization, increased critical strike chance with all Holy spells by 1/2/3/4/5%.
  • Divine Fury, reduces the cast time by 0.1/0.2/0.3/0.4/0.5 seconds.
  • Searing Light, increases the damage by 5/10%.
  • Holy Reach, increases the range by 10/20%.
  • Surge of Light give you a chance on every spell critical to make your next Smite spell an instant cast, have no mana cost, but be incapable of a critical hit. Essential to a smiter talent build.

Discipline tree talents:

  • Inner Focus, the spell costs no mana, and increases it's critical strike chance by 25%.
  • Focused Power, increases damage done by 2/4%.
  • Enlightenment, increases haste of all spells by 2/4/6%.
  • Focused Will, increases critical strike chance of all spells by 1/2/3%.
  • Power Infusion, reduces casting time and mana cost of spells by 20% for 15 seconds.

Tips and tactics

  • Because Smite is a Holy spell, it is unaffected by player resistances, offering reliable damage against all players.
  • With the three-piece-bonus from the Priest's Zul'Gurub set, Smite's range can be increased to 42 yds.
  • Circle of Healing on a group almost guarantees a critical hit on a group member, giving a good chance for Surge of Light to proc.

Patch changes

  • Template:Patch 0.12

External links


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