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Classese Druid Hunter Mage Paladin Priest Rogue Shaman Warlock Warrior
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Rogues abilities are used in order to both deal damage and attempt to avoid it.

The majority of rogue abilities fall into one of three categories: Opening moves - Openers are what every rogue should begin a fight with. These powerful attacks are only usable while Stealthed and break the Stealth effect upon use. A common tactic for burst damage is to open on the enemy, Vanish, and open again. A few examples are Ambush, Cheap Shot, and Garrote.

Combo moves - These moves are the bread and butter of a rogue. Combo moves generate Combo points, which are required to use a finishing move. They deal the majority of your damage and fill the void between your openers and your finishers. A few examples are Sinister Strike, Mutilate, and Hemorrhage.

Finishing moves - These are the rogue's strongest attacks. They require Combo points to use and increase in effect depending upon the number of Combo points you have on the target. A good rogue will need to learn to use the right finishers at the right time, as there are a lot of them. A few examples are Eviscerate, Envenom, and Rupture.


In addition to these combat moves, rogues have a number of other abilities, such as Distract, Stealth, and Pick Pocket.

Mists of Pandaria[]

Mists of Pandaria This section concerns content exclusive to Mists of Pandaria.

For talent-granted abilities, see Rogue talents.

Overall abilities[]

Icon Ability Min Level Description
Ability dualwield Dual Wield Starts with Allows one-hand and off-hand weapons to be equipped in the off-hand.
Spell shadow ritualofsacrifice Sinister Strike Starts with An instant strike that causes X damage in addition to 145% of your normal weapon damage.
Ability throw Throw Starts with Hurl a dagger at an enemy target.
Ability parry Parry Starts with Gives a chance to parry enemy melee attacks.
Ability rogue eviscerate Eviscerate 3 Finishing move that causes damage per combo point.
Ability stealth Stealth 5 Conceals you in the shadows, allowing you to stalk enemies without being seen. Lasts until canceled.
Ability rogue ambush Ambush 6 Ambush the target, causing 325% weapon damage plus X to the target (470% plus X if a dagger is equipped). Must be stealthed and behind the target. Awards 2 combo point.
Spell shadow shadowward Evasion 8 Increases your dodge chance by 50% for 15 sec.
Ability rogue dualweild Deadly Poison 10 Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy for X Nature damage over 12 sec. Subsequent poison applications will instantly deal X Nature damage.
Ability sap Sap 12 Incapacitates the target for up to 1 min. Must be stealthed. Only works on Humanoids, Beasts, Demons and Dragonkin that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.
Ability rogue slicedice Slice and Dice 14 Finishing move that consumes combo points on any nearby target to increase melee attack speed by 40%. Lasts longer per combo point.
Inv misc bag 11 Pick Pocket 15 Pick the target's pocket.
Ability rogue recuperate Recuperate 16 Finishing move that consumes combo points on any nearby target to restore 3% of maximum health every 3 sec. Lasts longer per combo point.
Ability kick Kick 18 A quick kick that interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
Ability poisonsting Crippling Poison 20 Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 50% chance of poisoning the enemy, slowing their movement speed by 50% for 12 sec.
Ability gouge Gouge 22 Gouges the eyes of an enemy target, incapacitating the opponent for 4 sec. Target must be facing you. Any subsequent damage will cause the target to recover immediately.
Spell nature moonkey Pick Lock 24 Allows opening of locked chests and doors that require a skill level of up to (level * 5).
Ability rogue sprint Sprint 26 Increases your movement speed by 70% for 8 sec. Does not break stealth.
Ability rogue distract Distract 28 Throws a distraction, attracting the attention of all nearby monsters for 10 seconds. Does not break stealth.
Spell nature nullifydisease Mind-numbing Poison 28 Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 50% chance of poisoning the enemy, clouding their mind and slowing their casting speed by 50% (25% on player targets) for 10 sec.
Ability cheapshot Cheap Shot 30 Stuns the target for 4 sec. Must be stealthed. Awards 2 combo point.
Inv misc herb 16 Wound Poison 30 Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, which instantly inflicts X Nature damage and reduces all healing effects on them for 15 sec.
Ability rogue disembowel Swiftblade's Cunning 30 Increases the melee and ranged attack speed of all party and raid members within 100 yards by 10%.
Ability vanish Vanish 34 Allows you to vanish from sight, entering an improved stealth mode for 3 sec. For the first 3 sec after vanishing, damage and harmful effects received will not break stealth. Also breaks movement impairing effects.
Ability warrior riposte Expose Armor 36 Weaken the target's defenses, applying the Weakened Armor debuff. Awards 1 combo point.
Weakened Blows: Weakens the armor of the target by 4% for 30 sec. Stacks up to 3 times.
Spell shadow mindsteal Blind 38 Blinds the target, causing it to wander disoriented for up to 1 min. Any damage caused will remove the effect. Does not break stealth.
Ability rogue kidneyshot Kidney Shot 40 Finishing move that stuns the target. Lasts longer per combo point.
Ability spy Detect Traps 42 Greatly increased chance to detect traps.
Ability rogue feint Feint 44 Performs an evasive maneuver, reducing damage taken from area-of-effect attacks by 50% for 5 sec.
Ability rogue rupture Rupture 46 Finishing move that causes damage over time, increased by your attack power. Lasts longer per combo point.
Ability rogue garrote Garrote 46 Garrote the enemy, silencing them for 3 sec and causing X damage over 18 sec, increased by your attack power. Must be stealthed. Awards 1 combo point.
Inv feather 01 Safe Fall 48 Reduces damage from falling.
Inv chest leather 03 Leather Specialization 50 Increases your Agility by 5% while wearing only Leather armor.
Ability rogue dismantle Dismantle 52 Disarm the enemy, preventing the use of any weapons or shield for 10 sec.
Ability warrior decisivestrike Relentless Strikes 54 Your finishing moves have a 20% chance per combo point to restore 25 Energy.
Spell shadow grimward Disarm Trap 56 Disarm a hostile trap.
Spell shadow nethercloak Cloak of Shadows 58 Instantly removes all existing harmful spell effects, provides a brief moment of immunity against magical damage and harmful effects, and then causes you to resist all spells for 5 sec. Does not remove effects that prevent you from using Cloak of Shadows.
Ability rogue quickrecovery Fleet Footed 62 Your movement speed is increased by 15%. This does not stack with most other movement speed increasing effects.
Ability creature poison 06 Master Poisoner 64 Increases the spell damage taken by any target you have poisoned by 5%.
Ability rogue fanofknives Fan of Knives 66 Instantly whirl around, releasing a spray of knives at all targets within 10 yards, dealing X Physical damage. This attack has a chance of applying your active poisons at their normal rate. Awards 1 combo point if it strikes your current combo target.
Ability rogue envelopingshadows Shadow Walk 72 Significantly increases Stealth effectiveness for 6 sec.
Inv throwingknife 04 Shiv 74 Strikes an enemy's pressure point with your off-hand weapon, dealing 25% weapon damage, dispelling an Enrage effect from the target, and applying a concentrated form of your active Non-Lethal poison. See individual Non-Lethal poison tooltips for details regarding the concentrated effects of each.
Ability rogue shroudofconcealment Shroud of Concealment 76 Extend a cloak that wraps party and raid members within 20 yards in shadows, concealing them from sight for up to 15 sec.
Ability rogue tricksofthetrade Tricks of the Trade 78 The threat caused by your next damaging attack and all actions taken for 6 sec afterwards will be transferred to the target party or raid member, and all damage caused by the target is increased by 15% during this time. Transferred threat is not permanent, and will fade after 30 sec.
Ability rogue redirect Redirect 81 Transfers any existing combo points to the current enemy target. Requires active combo points.
Inv knife 1h cataclysm c 05 Crimson Tempest 83 Finishing move that consumes combo points on any nearby target to slash at the flesh of all enemies within 8 yards, dealing Physical damage and causing victims to bleed and suffer an additional 30% of the initial damage over 12 sec.
Ability rogue smoke Smoke Bomb 85 Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud.
Inv knife 1h grimbatolraid d 03 Shadow Blades 87 Draw upon the surrounding shadows to empower your weapons, causing your autoattacks to deal pure Shadow damage and your combo-point-generating abilities to generate an additional combo point when used. Lasts 12 sec.

Assassination abilities[]

Mists of Pandaria This section concerns content exclusive to Mists of Pandaria.

Icon Ability Min Level Description
Ability rogue shadowstrikes Mutilate 10 Instantly attacks with both weapons for 200% weapon damage plus an additional X with each weapon. Awards 2 combo point.
Ability rogue sinistercalling Assassin's Resolve 10 While wielding daggers, your maximum Energy is increased by 20 and your damage is increased by 20%.
Ability poisons Improved Poisons 10 Increases the application chance of Deadly Poison and Wound Poison by 20%.
Ability rogue disembowel Envenom 20 Finishing move that deals instant poison damage proportional to the number of combo points on the target. Following the Envenom attack, your poison application chance is increased by 15%, for 1 sec plus an additional 1 sec per combo point. Replaces Eviscerate.
Ability rogue stayofexecution Seal Fate 30 When you critically strike with a single-target attack that generates combo points, you gain an additional combo point on your target.
Ability backstab Dispatch 40 A vicious strike that exploits the vulnerability of foes with less than 35% health remaining, causing 400% weapon damage plus X to the target. Requires a dagger in the main hand. Awards 1 combo point. Replaces Sinister Strike.
Ability rogue venomouswounds Venomous Wounds 50 Each time your Rupture or Garrote deals damage to an enemy that you have poisoned, you have a 75% chance to deal X additional Nature damage and to regain 10 Energy. Garrote will not trigger this effect if the enemy is also afflicted by your Rupture. If an enemy dies while afflicted by your Rupture, you regain energy proportional to the remaining Rupture duration.
Ability rogue cuttothechase Cut to the Chase 60 Your Eviscerate refreshes your Slice and Dice duration to its 5 combo point maximum.
Ability rogue focusedattacks Blindside 70 Performing a successful Mutilate has a 30% chance of leaving you in an advantageous position, enabling a single use of Dispatch with no energy cost, regardless of the enemy target's health.
Ability rogue deadliness Vendetta 80 Marks an enemy for death, increasing all damage you deal to the target by 30% and granting you unerring vision of your target, regardless of concealments such as stealth and invisibility. Lasts 20 sec.
Trade brewpoison Mastery: Potent Poisons 80 Increases the damage done by your poisons by 28%.

Combat abilities[]

Mists of Pandaria This section concerns content exclusive to Mists of Pandaria.

Icon Ability Min Level Description
Ability dualwield Ambidexterity 10 Increases the damage you deal with your off-hand weapon by 75%.
Ability warrior revenge Vitality 10 Increases your Energy regeneration rate by 20% and your Attack Power by 25%.
Inv sword 97 Revealing Strike 20 An instant strike that deals 125% weapon damage and exposes the target's vulnerabilities, increasing the effectiveness of your offensive finishing moves on that target by 35%, and giving your Sinister Strikes a 20% chance to generate an extra combo point, for 18 sec. Awards 1 combo points.
Inv weapon shortblade 38 Combat Potency 30 Gives your successful off-hand melee attacks and Main Gauche attacks a chance to generate 15 Energy. Slower off-hand weapons have a proportionally higher chance to trigger Combat Potency.
Spell shadow shadowworddominate Adrenaline Rush 40 Increases your Energy regeneration rate by 100% and your melee attack speed by 20% for 15 sec.
Ability rogue restlessblades Restless Blades 50 Your damaging finishing moves reduce the remaining cooldown of your Adrenaline Rush, Killing Spree, Redirect, Shadow Blades, and Sprint abilities by 2 sec per combo point.
Ability rogue preyontheweak Bandit's Guile 60 Your training allows you to recognize and take advantage of the natural ebb and flow of combat. Your Sinister Strike and Revealing Strike abilities increase your damage dealt by up to 30%. After reaching this maximum, the effect will fade after 15 sec and the cycle will begin anew.
Ability rogue murderspree Killing Spree 80 Step through the shadows from enemy to enemy within 10 yards, attacking an enemy every 0.5 sec with both weapons until 7 assaults are made, and increasing all damage done by 50% for the duration. Can hit the same target multiple times. Cannot hit invisible or stealthed targets.
Inv weapon shortblade 15 Mastery: Main Gauche 80 Your main-hand attacks have a 16% chance to grant you an attack that deals damage equal to 120% of a main-hand attack.

Subtlety abilities[]

Mists of Pandaria This section concerns content exclusive to Mists of Pandaria.

Icon Ability Min Level Description
Spell shadow lifedrain Hemorrhage 10 An instant strike that deals 140% weapon damage (203% if a dagger is equipped), causing profuse bleeding that deals an additional 50% of the direct strike's damage over 24 sec. Awards 1 combo point. Replaces Sinister Strike.
Ability rogue masterofsubtlety Master of Subtlety 10 Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 10% damage.
Ability rogue sinistercalling Sinister Calling 10 Increases your total Agility by 30%.
Ability rogue findweakness Find Weakness 20 Your Ambush, Garrote, and Cheap Shot abilities reveal a flaw in your target's defenses, causing all your attacks to bypass 70% of that enemy's armor for 10 sec.
Spell shadow possession Premeditation 30 When used, adds 2 combo points to your target. You must add to or use those combo points within 18 sec or the combo points are lost.
Ability backstab Backstab 40 Backstab the target, causing 275% weapon damage plus X to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Ability rogue honoramongstthieves Honor Among Thieves 50 When any player in your party or raid critically hits with a spell or ability, you gain a combo point on your current target. This effect cannot occur more than once every 2 seconds, and can only occur while you are in combat.
Ability rogue sanguinaryvein Sanguinary Vein 60 Increases the damage of your Rupture ability by 50% and causes you to deal 20% additional damage to targets afflicted by your Rupture, Garrote, or Crimson Tempest.
Ability rogue sturdyrecuperate Energetic Recovery 70 While your Slice and Dice ability is active, you regain 8 Energy every 2 sec.
Ability rogue shadowdance Shadow Dance 80 Enter the Shadow Dance for 8 sec, allowing the use of abilities that ordinarily require Stealth. The Energy cost of Ambush is reduced by 20 while Shadow Dance is active.
Inv axe 06 Mastery: Executioner 80 Increases the damage done by your finishing moves, and the effectiveness of your Slice and Dice, by 24%.

Glyph-taught abilities[]

Mists of Pandaria This section concerns content exclusive to Mists of Pandaria.

Icon Ability Source Description
Ability spy Detection Glyph of Detection Focus intently on trying to detect something.

Pre-Mists of Pandaria[]

See detailed rogue abilities for a greater description on all abilities.

Trainable abilities[]

Note for Combo points:

  • +x indicates the move will award x Combo points
  • 0 indicates the move will reset the Combo points back to zero
  • - indicates the move doesn't use Combo points in any form

The following tables lists all of the rogue's abilities, along with the first level at which the ability can be attained.

Icon Ability Level Type Combo Pts Tree Description
Sinister strike Sinister Strike Starts with Combo Move +1 Combat A regular weapon attack augmented by a fixed amount of additional damage
Ability Rogue Eviscerate Eviscerate Starts with Finishing Move 0 Assassination Deals a relatively large amount of damage, increasing with each Combo point.
Ability Stealth Stealth 1 Subtlety - Subtlety Allows the rogue to sneak around; movement speed reduced. May not be used while in combat.
Ability BackStab Backstab 4 Combo Move +1 Combat Deals large amounts of damage. Must be at enemy's back; requires a dagger in the main hand.
INV Misc Bag 11 Pick Pocket 4 Subtlety - Subtlety Steal items from a mob. Requires Stealth. Only works on mobs with "pockets".
Spell Shadow ShadowWard Evasion 8 Combat - Combat Increases dodge skill by 50% for 15 seconds (and chance ranged attacks hit you reduced by 25% - Rank 2)
Ability Rogue Sprint Sprint 10 Combat - Combat Increases the rogue's movement speed for 15 sec. Does not break Stealth; Turns off attack.
Ability Sap Sap 10 Opening Move - Subtlety Disorients the target for a short period. Only 1 target may be sapped at a time. Requires Stealth; Only works on Humanoids that are not in combat; Any damage taken will revive the target.
Ability Rogue SliceDice Slice and Dice 10 Finishing Move 0 Assassination Provides a temporary boost to automatic attack speed; lasts longer per Combo point.
Ability Kick Kick 12 Combat - Combat Interrupts casting and prevents further spells from that school from being cast for 5 seconds.
Ability Warrior Riposte Expose Armor 14 Finishing Move 0 Assassination Finishing move that exposes the target, reducing armor by 20% and lasting longer per combo point.
Ability Rogue Garrote Garrote 14 Opening Move +1 Assassination Deals damage over time. Rogue must be at enemy's back; Requires Stealth. Silences enemy for 3 seconds at ranks 7 and up.
Ability Gouge Gouge 16 Combo Move +1 Combat Deals small amount of damage and incapacitates enemy for a few seconds as long as they're not hit again. Turns off auto-attack.
Ability Rogue Feint Feint 16 Combat - Combat Causes no damage but lowers threat by a small amount.
Ability Rogue Ambush Ambush 18 Opening Move +1 Assassination Massive opening damage. Must be at enemy's back; Requires stealth.
Ability Rogue Rupture Rupture 20 Finishing Move 0 Assassination Wounds the enemy causing Damage over Time, increasing in duration with each Combo point.
Ability Rogue Dismantle Dismantle 20 Combat 0 Assassination Disarm the enemy, removing all weapons, shield or other equipment carried for 10 sec.
Ability Rogue Distract Distract 22 Subtlety - Subtlety Creates a distraction, making enemies turn to face the noise for 10 seconds. Doesn't break Stealth.
Ability Vanish Vanish 22 Subtlety - Subtlety Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects.
Ability Spy Detect Traps (Passive) 24 Subtlety - Subtlety A passive ability that greatly improves trap detection.
Ability CheapShot Cheap Shot 26 Opening Move +2 Assassination Stuns the target for 4 seconds. Damage will not break the effect. Requires Stealth
Spell Shadow GrimWard Disarm Trap 30 Subtlety - Subtlety Disarm traps. Stealth is not required but recommended, since most traps will go off unless you are Stealthed.
Ability Rogue KidneyShot Kidney Shot 30 Finishing Move 0 Assassination Stuns the target for a certain amount of time based on Combo points. Almost essential for most stunlocks.
Spell Shadow MindSteal Blind 34 Subtlety - Subtlety Causes the target to wander randomly at reduced movement speed for 10 sec. Canceled if target takes further damage.
INV Feather 01 Safe Fall (Passive) 40 Subtlety - Subtlety Reduces damage from falling.
Ability Rogue Disembowel Envenom 62 Finishing Move 0 Assassination Finishing move that consumes your Deadly Poison doses on the target and deals instant poison damage. One dose is consumed for each Combo point.
INV ThrowingKnife 06 Deadly Throw 64 Finishing Move 0 Assassination Finishing move that reduces the movement of the target by 50% for 6 sec and causes thrown weapon damage plus additional damage per Combo point.
Spell Shadow NetherCloak Cloak of Shadows 66 Subtlety - Subtlety Instantly removes all existing harmful spell effects and increases your chance to resist all spells by 90% for 5 sec. Does not remove effects that prevent you from using Cloak of Shadows.
INV ThrowingKnife 04 Shiv 70 Combo Move +1 Combat Performs an instant off-hand weapon attack that automatically applies the poison from your off-hand weapon to the target. Slower weapons require more energy. Neither Shiv nor the poison it applies can be a critical strike.
Ability Rogue TricksOftheTrade Tricks of the Trade 75 Subtlety - Subtlety The current party or raid member becomes the target of your Tricks of the Trade. The threat caused by your next attack and all actions taken for 6 sec afterward will be transferred to the target. In addition, all damage caused by the target is increased by 15% during this time.
Ability Rogue FanofKnives Fan of Knives 80 Combat - Combat Instantly throw both weapons at all targets within 8 yards, causing 105% weapon damage with daggers, and 70% weapon damage with all other weapons. THIS INFORMATION IS OUTDATED AND NEEDS TO BE CHECKED.

As with most of this wiki. Too much work and I can't find the line-that-goes-through-text.

Talent abilities[]

Assassination[]

Icon Ability Reqs Range Description
Spell Ice Lament Cold Blood Assassination 20 self only When activated, increases the critical strike chance of your next offensive ability by 100%.
Ability Rogue ShadowStrikes Mutilate Overkill 1
Assassination 40
5 yards Requires a dagger in each hand. Instantly attacks with both weapons for an additional 181 damage with each weapon. Damage is increased by 20% against poisoned targets. Awards 2 Combo points.
Ability Rogue HungerforBlood Hunger for Blood Assassination 50 self only Enrages you, increasing all damage caused by 5%. Requires a bleed effect to be active on the target. Lasts 1 min.

Combat[]

Icon Ability Reqs Range Description
Ability Warrior Challange Riposte Deflection 3
Combat 10
5 yards A strike that becomes active after parrying an opponent's attack. Deals 150% weapon damage and slows the target's attack speed by 20% for 30 seconds.
Ability Warrior PunishingBlow Blade Flurry Combat 20 self only Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
Spell Shadow ShadowWordDominate Adrenaline Rush Combat 30 self only Increases your energy regeneration rate by 100% for 15 sec.
Ability Rogue MurderSpree Killing Spree Combat 50 10 yards Requires melee weapon. Step through the shadows from enemy to enemy, attacking an enemy every 0.5 secs with both weapons until 5 assaults are made. Can hit the same target multiple times. Cannot hit invisible or Stealthed targets.

Subtlety[]

Icon Ability Reqs Range Description
Spell Shadow Curse Ghostly Strike Subtlety 10 5 yards A strike that deals 125% weapon damage (180% if a dagger is equipped) and increases your chance to dodge by 15% for 7 sec. Awards 1 Combo point.
Spell Shadow AntiShadow Preparation Subtlety 20 self only When activated, this ability immediately finishes the cooldowns on Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
Spell Shadow LifeDrain Hemorrhage Serrated Blades 3
Subtlety 20
5 yards An instant strike that deals 110% weapon damage (160% if a dagger is equipped) and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to X. Lasts 10 charges or 15 sec. Awards 1 Combo point.
Spell Shadow Possession Premeditation Preparation 1
Subtlety 30
30 yards When used, adds 2 Combo points to your target. You must use or add to those Combo points within 10 seconds or the Combo points are lost. Requires Stealth.
Ability Rogue Shadowstep Shadowstep Subtlety 40 25 yards Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 seconds.
Ability Rogue ShadowDance Shadow Dance Subtlety 50 self only Allows the rogue to use Sap, Garrote, Ambush, Cheap Shot, Premeditation, Pickpocket, and Disarm Trap outside of Stealth for 6 seconds.

Rogue Poisons[]

Ability Level Type Description
Instant Poison 20 Poisons Coats the rogue's weapon with a poison which has a 20% chance to instantly inflict Nature damage.
Crippling Poison 20 Poisons Coats the rogue's weapon with a poison which significantly slows an enemy's movement speed when applied.
Mind-numbing Poison 24 Poisons Coats the rogue's weapon with a poison which increases the enemy's casting times when applied.
Deadly Poison 30 Poisons Coats the rogue's weapon with a poison which causes nature-based Damage over Time when applied.
Wound Poison 32 Poisons Coats the rogue's weapon with a poison which reduces the effectiveness of healing on the target when applied.
Anesthetic Poison 68 Poisons Coats the rogue's weapon with a poison which has a 20% chance to instantly inflict Nature damage without any threat.

Abilities by type[]

Opening Moves[]

Finishing Moves[]

Positional[]

Additional Damage[]

Dodge and Resist[]

Stealth[]

Ability Modifiers[]

Debuffs[]

Locks[]

Traps[]

Aggro Management[]

Haste[]

Stuns[]

Bleed Effects (DoT)[]

Passive[]

Incapacitating[]

Interrupts[]

Energy Generation[]

Disorienting[]

Movement[]

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