Classese | |||||||||
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Class races | Dr | Hu | Ma | Pa | Pr | Ro | Sh | Wl | Wr |
Quests | Dr | Hu | Ma | Pa | Pr | Ro | Sh | Wl | Wr |
Abilities | Dr | Hu | Ma | Pa | Pr | Ro | Sh | Wl | Wr |
Trainers | Dr | Hu | Ma | Pa | Pr | Ro | Sh | Wl | Wr |
Talents | Dr | Hu | Ma | Pa | Pr | Ro | Sh | Wl | Wr |
Talent builds | Dr | Hu | Ma | Pa | Pr | Ro | Sh | Wl | Wr |
Tactics | Dr | Hu | Ma | Pa | Pr | Ro | Sh | Wl | Wr |
Armor sets | Dr | Hu | Ma | Pa | Pr | Ro | Sh | Wl | Wr |
Starting a | Dr | Hu | Ma | Pa | Pr | Ro | Sh | Wl | Wr |
PvE | Dr | Hu | Ma | Pa | Pr | Ro | Sh | Wl | Wr |
PvP | Dr | Hu | Ma | Pa | Pr | Ro | Sh | Wl | Wr |
Useful macros | Dr | Hu | Ma | Pa | Pr | Ro | Sh | Wl | Wr |
Rogues abilities are used in order to both deal damage and attempt to avoid it.
The majority of rogue abilities fall into one of three categories: Opening moves - Openers are what every rogue should begin a fight with. These powerful attacks are only usable while Stealthed and break the Stealth effect upon use. A common tactic for burst damage is to open on the enemy, Vanish, and open again. A few examples are Ambush, Cheap Shot, and Garrote.
Combo moves - These moves are the bread and butter of a rogue. Combo moves generate Combo points, which are required to use a finishing move. They deal the majority of your damage and fill the void between your openers and your finishers. A few examples are Sinister Strike, Mutilate, and Hemorrhage.
Finishing moves - These are the rogue's strongest attacks. They require Combo points to use and increase in effect depending upon the number of Combo points you have on the target. A good rogue will need to learn to use the right finishers at the right time, as there are a lot of them. A few examples are Eviscerate, Envenom, and Rupture.
In addition to these combat moves, rogues have a number of other abilities, such as Distract, Stealth, and Pick Pocket.
Mists of Pandaria[]
For talent-granted abilities, see Rogue talents.
Overall abilities[]
Icon | Ability | Min Level | Description |
---|---|---|---|
Dual Wield | Starts with | Allows one-hand and off-hand weapons to be equipped in the off-hand. | |
Sinister Strike | Starts with | An instant strike that causes X damage in addition to 145% of your normal weapon damage. | |
Throw | Starts with | Hurl a dagger at an enemy target. | |
Parry | Starts with | Gives a chance to parry enemy melee attacks. | |
Eviscerate | 3 | Finishing move that causes damage per combo point. | |
Stealth | 5 | Conceals you in the shadows, allowing you to stalk enemies without being seen. Lasts until canceled. | |
Ambush | 6 | Ambush the target, causing 325% weapon damage plus X to the target (470% plus X if a dagger is equipped). Must be stealthed and behind the target. Awards 2 combo point. | |
Evasion | 8 | Increases your dodge chance by 50% for 15 sec. | |
Deadly Poison | 10 | Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy for X Nature damage over 12 sec. Subsequent poison applications will instantly deal X Nature damage. | |
Sap | 12 | Incapacitates the target for up to 1 min. Must be stealthed. Only works on Humanoids, Beasts, Demons and Dragonkin that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time. | |
Slice and Dice | 14 | Finishing move that consumes combo points on any nearby target to increase melee attack speed by 40%. Lasts longer per combo point. | |
Pick Pocket | 15 | Pick the target's pocket. | |
Recuperate | 16 | Finishing move that consumes combo points on any nearby target to restore 3% of maximum health every 3 sec. Lasts longer per combo point. | |
Kick | 18 | A quick kick that interrupts spellcasting and prevents any spell in that school from being cast for 5 sec. | |
Crippling Poison | 20 | Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 50% chance of poisoning the enemy, slowing their movement speed by 50% for 12 sec. | |
Gouge | 22 | Gouges the eyes of an enemy target, incapacitating the opponent for 4 sec. Target must be facing you. Any subsequent damage will cause the target to recover immediately. | |
Pick Lock | 24 | Allows opening of locked chests and doors that require a skill level of up to (level * 5). | |
Sprint | 26 | Increases your movement speed by 70% for 8 sec. Does not break stealth. | |
Distract | 28 | Throws a distraction, attracting the attention of all nearby monsters for 10 seconds. Does not break stealth. | |
Mind-numbing Poison | 28 | Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 50% chance of poisoning the enemy, clouding their mind and slowing their casting speed by 50% (25% on player targets) for 10 sec. | |
Cheap Shot | 30 | Stuns the target for 4 sec. Must be stealthed. Awards 2 combo point. | |
Wound Poison | 30 | Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, which instantly inflicts X Nature damage and reduces all healing effects on them for 15 sec. | |
Swiftblade's Cunning | 30 | Increases the melee and ranged attack speed of all party and raid members within 100 yards by 10%. | |
Vanish | 34 | Allows you to vanish from sight, entering an improved stealth mode for 3 sec. For the first 3 sec after vanishing, damage and harmful effects received will not break stealth. Also breaks movement impairing effects. | |
Expose Armor | 36 | Weaken the target's defenses, applying the Weakened Armor debuff. Awards 1 combo point. Weakened Blows: Weakens the armor of the target by 4% for 30 sec. Stacks up to 3 times. | |
Blind | 38 | Blinds the target, causing it to wander disoriented for up to 1 min. Any damage caused will remove the effect. Does not break stealth. | |
Kidney Shot | 40 | Finishing move that stuns the target. Lasts longer per combo point. | |
Detect Traps | 42 | Greatly increased chance to detect traps. | |
Feint | 44 | Performs an evasive maneuver, reducing damage taken from area-of-effect attacks by 50% for 5 sec. | |
Rupture | 46 | Finishing move that causes damage over time, increased by your attack power. Lasts longer per combo point. | |
Garrote | 46 | Garrote the enemy, silencing them for 3 sec and causing X damage over 18 sec, increased by your attack power. Must be stealthed. Awards 1 combo point. | |
Safe Fall | 48 | Reduces damage from falling. | |
Leather Specialization | 50 | Increases your Agility by 5% while wearing only Leather armor. | |
Dismantle | 52 | Disarm the enemy, preventing the use of any weapons or shield for 10 sec. | |
Relentless Strikes | 54 | Your finishing moves have a 20% chance per combo point to restore 25 Energy. | |
Disarm Trap | 56 | Disarm a hostile trap. | |
Cloak of Shadows | 58 | Instantly removes all existing harmful spell effects, provides a brief moment of immunity against magical damage and harmful effects, and then causes you to resist all spells for 5 sec. Does not remove effects that prevent you from using Cloak of Shadows. | |
Fleet Footed | 62 | Your movement speed is increased by 15%. This does not stack with most other movement speed increasing effects. | |
Master Poisoner | 64 | Increases the spell damage taken by any target you have poisoned by 5%. | |
Fan of Knives | 66 | Instantly whirl around, releasing a spray of knives at all targets within 10 yards, dealing X Physical damage. This attack has a chance of applying your active poisons at their normal rate. Awards 1 combo point if it strikes your current combo target. | |
Shadow Walk | 72 | Significantly increases Stealth effectiveness for 6 sec. | |
Shiv | 74 | Strikes an enemy's pressure point with your off-hand weapon, dealing 25% weapon damage, dispelling an Enrage effect from the target, and applying a concentrated form of your active Non-Lethal poison. See individual Non-Lethal poison tooltips for details regarding the concentrated effects of each. | |
Shroud of Concealment | 76 | Extend a cloak that wraps party and raid members within 20 yards in shadows, concealing them from sight for up to 15 sec. | |
Tricks of the Trade | 78 | The threat caused by your next damaging attack and all actions taken for 6 sec afterwards will be transferred to the target party or raid member, and all damage caused by the target is increased by 15% during this time. Transferred threat is not permanent, and will fade after 30 sec. | |
Redirect | 81 | Transfers any existing combo points to the current enemy target. Requires active combo points. | |
Crimson Tempest | 83 | Finishing move that consumes combo points on any nearby target to slash at the flesh of all enemies within 8 yards, dealing Physical damage and causing victims to bleed and suffer an additional 30% of the initial damage over 12 sec. | |
Smoke Bomb | 85 | Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud. | |
Shadow Blades | 87 | Draw upon the surrounding shadows to empower your weapons, causing your autoattacks to deal pure Shadow damage and your combo-point-generating abilities to generate an additional combo point when used. Lasts 12 sec. |
Assassination abilities[]
Icon | Ability | Min Level | Description |
---|---|---|---|
Mutilate | 10 | Instantly attacks with both weapons for 200% weapon damage plus an additional X with each weapon. Awards 2 combo point. | |
Assassin's Resolve | 10 | While wielding daggers, your maximum Energy is increased by 20 and your damage is increased by 20%. | |
Improved Poisons | 10 | Increases the application chance of Deadly Poison and Wound Poison by 20%. | |
Envenom | 20 | Finishing move that deals instant poison damage proportional to the number of combo points on the target. Following the Envenom attack, your poison application chance is increased by 15%, for 1 sec plus an additional 1 sec per combo point. Replaces Eviscerate. | |
Seal Fate | 30 | When you critically strike with a single-target attack that generates combo points, you gain an additional combo point on your target. | |
Dispatch | 40 | A vicious strike that exploits the vulnerability of foes with less than 35% health remaining, causing 400% weapon damage plus X to the target. Requires a dagger in the main hand. Awards 1 combo point. Replaces Sinister Strike. | |
Venomous Wounds | 50 | Each time your Rupture or Garrote deals damage to an enemy that you have poisoned, you have a 75% chance to deal X additional Nature damage and to regain 10 Energy. Garrote will not trigger this effect if the enemy is also afflicted by your Rupture. If an enemy dies while afflicted by your Rupture, you regain energy proportional to the remaining Rupture duration. | |
Cut to the Chase | 60 | Your Eviscerate refreshes your Slice and Dice duration to its 5 combo point maximum. | |
Blindside | 70 | Performing a successful Mutilate has a 30% chance of leaving you in an advantageous position, enabling a single use of Dispatch with no energy cost, regardless of the enemy target's health. | |
Vendetta | 80 | Marks an enemy for death, increasing all damage you deal to the target by 30% and granting you unerring vision of your target, regardless of concealments such as stealth and invisibility. Lasts 20 sec. | |
Mastery: Potent Poisons | 80 | Increases the damage done by your poisons by 28%. |
Combat abilities[]
Icon | Ability | Min Level | Description |
---|---|---|---|
Ambidexterity | 10 | Increases the damage you deal with your off-hand weapon by 75%. | |
Vitality | 10 | Increases your Energy regeneration rate by 20% and your Attack Power by 25%. | |
Revealing Strike | 20 | An instant strike that deals 125% weapon damage and exposes the target's vulnerabilities, increasing the effectiveness of your offensive finishing moves on that target by 35%, and giving your Sinister Strikes a 20% chance to generate an extra combo point, for 18 sec. Awards 1 combo points. | |
Combat Potency | 30 | Gives your successful off-hand melee attacks and Main Gauche attacks a chance to generate 15 Energy. Slower off-hand weapons have a proportionally higher chance to trigger Combat Potency. | |
Adrenaline Rush | 40 | Increases your Energy regeneration rate by 100% and your melee attack speed by 20% for 15 sec. | |
Restless Blades | 50 | Your damaging finishing moves reduce the remaining cooldown of your Adrenaline Rush, Killing Spree, Redirect, Shadow Blades, and Sprint abilities by 2 sec per combo point. | |
Bandit's Guile | 60 | Your training allows you to recognize and take advantage of the natural ebb and flow of combat. Your Sinister Strike and Revealing Strike abilities increase your damage dealt by up to 30%. After reaching this maximum, the effect will fade after 15 sec and the cycle will begin anew. | |
Killing Spree | 80 | Step through the shadows from enemy to enemy within 10 yards, attacking an enemy every 0.5 sec with both weapons until 7 assaults are made, and increasing all damage done by 50% for the duration. Can hit the same target multiple times. Cannot hit invisible or stealthed targets. | |
Mastery: Main Gauche | 80 | Your main-hand attacks have a 16% chance to grant you an attack that deals damage equal to 120% of a main-hand attack. |
Subtlety abilities[]
Icon | Ability | Min Level | Description |
---|---|---|---|
Hemorrhage | 10 | An instant strike that deals 140% weapon damage (203% if a dagger is equipped), causing profuse bleeding that deals an additional 50% of the direct strike's damage over 24 sec. Awards 1 combo point. Replaces Sinister Strike. | |
Master of Subtlety | 10 | Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 10% damage. | |
Sinister Calling | 10 | Increases your total Agility by 30%. | |
Find Weakness | 20 | Your Ambush, Garrote, and Cheap Shot abilities reveal a flaw in your target's defenses, causing all your attacks to bypass 70% of that enemy's armor for 10 sec. | |
Premeditation | 30 | When used, adds 2 combo points to your target. You must add to or use those combo points within 18 sec or the combo points are lost. | |
Backstab | 40 | Backstab the target, causing 275% weapon damage plus X to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. | |
Honor Among Thieves | 50 | When any player in your party or raid critically hits with a spell or ability, you gain a combo point on your current target. This effect cannot occur more than once every 2 seconds, and can only occur while you are in combat. | |
Sanguinary Vein | 60 | Increases the damage of your Rupture ability by 50% and causes you to deal 20% additional damage to targets afflicted by your Rupture, Garrote, or Crimson Tempest. | |
Energetic Recovery | 70 | While your Slice and Dice ability is active, you regain 8 Energy every 2 sec. | |
Shadow Dance | 80 | Enter the Shadow Dance for 8 sec, allowing the use of abilities that ordinarily require Stealth. The Energy cost of Ambush is reduced by 20 while Shadow Dance is active. | |
Mastery: Executioner | 80 | Increases the damage done by your finishing moves, and the effectiveness of your Slice and Dice, by 24%. |
Glyph-taught abilities[]
Icon | Ability | Source | Description |
---|---|---|---|
Detection | Glyph of Detection | Focus intently on trying to detect something. |
Pre-Mists of Pandaria[]
See detailed rogue abilities for a greater description on all abilities.
Trainable abilities[]
Note for Combo points:
- +x indicates the move will award x Combo points
- 0 indicates the move will reset the Combo points back to zero
- - indicates the move doesn't use Combo points in any form
The following tables lists all of the rogue's abilities, along with the first level at which the ability can be attained.
Icon | Ability | Level | Type | Combo Pts | Tree | Description |
---|---|---|---|---|---|---|
Sinister Strike | Starts with | Combo Move | +1 | Combat | A regular weapon attack augmented by a fixed amount of additional damage | |
Eviscerate | Starts with | Finishing Move | 0 | Assassination | Deals a relatively large amount of damage, increasing with each Combo point. | |
Stealth | 1 | Subtlety | - | Subtlety | Allows the rogue to sneak around; movement speed reduced. May not be used while in combat. | |
Backstab | 4 | Combo Move | +1 | Combat | Deals large amounts of damage. Must be at enemy's back; requires a dagger in the main hand. | |
Pick Pocket | 4 | Subtlety | - | Subtlety | Steal items from a mob. Requires Stealth. Only works on mobs with "pockets". | |
Evasion | 8 | Combat | - | Combat | Increases dodge skill by 50% for 15 seconds (and chance ranged attacks hit you reduced by 25% - Rank 2) | |
Sprint | 10 | Combat | - | Combat | Increases the rogue's movement speed for 15 sec. Does not break Stealth; Turns off attack. | |
Sap | 10 | Opening Move | - | Subtlety | Disorients the target for a short period. Only 1 target may be sapped at a time. Requires Stealth; Only works on Humanoids that are not in combat; Any damage taken will revive the target. | |
Slice and Dice | 10 | Finishing Move | 0 | Assassination | Provides a temporary boost to automatic attack speed; lasts longer per Combo point. | |
Kick | 12 | Combat | - | Combat | Interrupts casting and prevents further spells from that school from being cast for 5 seconds. | |
Expose Armor | 14 | Finishing Move | 0 | Assassination | Finishing move that exposes the target, reducing armor by 20% and lasting longer per combo point. | |
Garrote | 14 | Opening Move | +1 | Assassination | Deals damage over time. Rogue must be at enemy's back; Requires Stealth. Silences enemy for 3 seconds at ranks 7 and up. | |
Gouge | 16 | Combo Move | +1 | Combat | Deals small amount of damage and incapacitates enemy for a few seconds as long as they're not hit again. Turns off auto-attack. | |
Feint | 16 | Combat | - | Combat | Causes no damage but lowers threat by a small amount. | |
Ambush | 18 | Opening Move | +1 | Assassination | Massive opening damage. Must be at enemy's back; Requires stealth. | |
Rupture | 20 | Finishing Move | 0 | Assassination | Wounds the enemy causing Damage over Time, increasing in duration with each Combo point. | |
Dismantle | 20 | Combat | 0 | Assassination | Disarm the enemy, removing all weapons, shield or other equipment carried for 10 sec. | |
Distract | 22 | Subtlety | - | Subtlety | Creates a distraction, making enemies turn to face the noise for 10 seconds. Doesn't break Stealth. | |
Vanish | 22 | Subtlety | - | Subtlety | Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. | |
Detect Traps (Passive) | 24 | Subtlety | - | Subtlety | A passive ability that greatly improves trap detection. | |
Cheap Shot | 26 | Opening Move | +2 | Assassination | Stuns the target for 4 seconds. Damage will not break the effect. Requires Stealth | |
Disarm Trap | 30 | Subtlety | - | Subtlety | Disarm traps. Stealth is not required but recommended, since most traps will go off unless you are Stealthed. | |
Kidney Shot | 30 | Finishing Move | 0 | Assassination | Stuns the target for a certain amount of time based on Combo points. Almost essential for most stunlocks. | |
Blind | 34 | Subtlety | - | Subtlety | Causes the target to wander randomly at reduced movement speed for 10 sec. Canceled if target takes further damage. | |
Safe Fall (Passive) | 40 | Subtlety | - | Subtlety | Reduces damage from falling. | |
Envenom | 62 | Finishing Move | 0 | Assassination | Finishing move that consumes your Deadly Poison doses on the target and deals instant poison damage. One dose is consumed for each Combo point. | |
Deadly Throw | 64 | Finishing Move | 0 | Assassination | Finishing move that reduces the movement of the target by 50% for 6 sec and causes thrown weapon damage plus additional damage per Combo point. | |
Cloak of Shadows | 66 | Subtlety | - | Subtlety | Instantly removes all existing harmful spell effects and increases your chance to resist all spells by 90% for 5 sec. Does not remove effects that prevent you from using Cloak of Shadows. | |
Shiv | 70 | Combo Move | +1 | Combat | Performs an instant off-hand weapon attack that automatically applies the poison from your off-hand weapon to the target. Slower weapons require more energy. Neither Shiv nor the poison it applies can be a critical strike. | |
Tricks of the Trade | 75 | Subtlety | - | Subtlety | The current party or raid member becomes the target of your Tricks of the Trade. The threat caused by your next attack and all actions taken for 6 sec afterward will be transferred to the target. In addition, all damage caused by the target is increased by 15% during this time. | |
Fan of Knives | 80 | Combat | - | Combat | Instantly throw both weapons at all targets within 8 yards, causing 105% weapon damage with daggers, and 70% weapon damage with all other weapons. THIS INFORMATION IS OUTDATED AND NEEDS TO BE CHECKED.
As with most of this wiki. Too much work and I can't find the line-that-goes-through-text. |
Talent abilities[]
Assassination[]
Icon | Ability | Reqs | Range | Description |
---|---|---|---|---|
Cold Blood | Assassination 20 | self only | When activated, increases the critical strike chance of your next offensive ability by 100%. | |
Mutilate | Overkill 1 Assassination 40 |
5 yards | Requires a dagger in each hand. Instantly attacks with both weapons for an additional 181 damage with each weapon. Damage is increased by 20% against poisoned targets. Awards 2 Combo points. | |
Hunger for Blood | Assassination 50 | self only | Enrages you, increasing all damage caused by 5%. Requires a bleed effect to be active on the target. Lasts 1 min. |
Combat[]
Icon | Ability | Reqs | Range | Description |
---|---|---|---|---|
Riposte | Deflection 3 Combat 10 |
5 yards | A strike that becomes active after parrying an opponent's attack. Deals 150% weapon damage and slows the target's attack speed by 20% for 30 seconds. | |
Blade Flurry | Combat 20 | self only | Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec. | |
Adrenaline Rush | Combat 30 | self only | Increases your energy regeneration rate by 100% for 15 sec. | |
Killing Spree | Combat 50 | 10 yards | Requires melee weapon. Step through the shadows from enemy to enemy, attacking an enemy every 0.5 secs with both weapons until 5 assaults are made. Can hit the same target multiple times. Cannot hit invisible or Stealthed targets. |
Subtlety[]
Icon | Ability | Reqs | Range | Description |
---|---|---|---|---|
Ghostly Strike | Subtlety 10 | 5 yards | A strike that deals 125% weapon damage (180% if a dagger is equipped) and increases your chance to dodge by 15% for 7 sec. Awards 1 Combo point. | |
Preparation | Subtlety 20 | self only | When activated, this ability immediately finishes the cooldowns on Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities. | |
Hemorrhage | Serrated Blades 3 Subtlety 20 |
5 yards | An instant strike that deals 110% weapon damage (160% if a dagger is equipped) and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to X. Lasts 10 charges or 15 sec. Awards 1 Combo point. | |
Premeditation | Preparation 1 Subtlety 30 |
30 yards | When used, adds 2 Combo points to your target. You must use or add to those Combo points within 10 seconds or the Combo points are lost. Requires Stealth. | |
Shadowstep | Subtlety 40 | 25 yards | Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 seconds. | |
Shadow Dance | Subtlety 50 | self only | Allows the rogue to use Sap, Garrote, Ambush, Cheap Shot, Premeditation, Pickpocket, and Disarm Trap outside of Stealth for 6 seconds. |
Rogue Poisons[]
Ability | Level | Type | Description |
---|---|---|---|
Instant Poison | 20 | Poisons | Coats the rogue's weapon with a poison which has a 20% chance to instantly inflict Nature damage. |
Crippling Poison | 20 | Poisons | Coats the rogue's weapon with a poison which significantly slows an enemy's movement speed when applied. |
Mind-numbing Poison | 24 | Poisons | Coats the rogue's weapon with a poison which increases the enemy's casting times when applied. |
Deadly Poison | 30 | Poisons | Coats the rogue's weapon with a poison which causes nature-based Damage over Time when applied. |
Wound Poison | 32 | Poisons | Coats the rogue's weapon with a poison which reduces the effectiveness of healing on the target when applied. |
Anesthetic Poison | 68 | Poisons | Coats the rogue's weapon with a poison which has a 20% chance to instantly inflict Nature damage without any threat. |
Abilities by type[]
Opening Moves[]
Finishing Moves[]
- Deadly Throw
- Envenom
- Eviscerate
- Expose Armor
- Kidney Shot
- Rupture
- Slice and Dice
Positional[]
Additional Damage[]
Dodge and Resist[]
Stealth[]
Ability Modifiers[]
- Premeditation
- Cold Blood
- Preparation
Debuffs[]
Locks[]
Traps[]
Aggro Management[]
Haste[]
Stuns[]
Bleed Effects (DoT)[]
Passive[]
Incapacitating[]
Interrupts[]
Energy Generation[]
Disorienting[]
Movement[]
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