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120px Rogue
the Deadly Blade
Attributes DPS Armor Types Cloth, Leather
Weapon Types Bows, Crossbows, Fist, Swords (2h), Axes (2h), Spears, Daggers, Staves, Thrown,
Unarmed
Races Human, Dwarf, Gnome, Night Elf, Orc, Forsaken, Troll
100
60
0
60
Statistics
Health 26 Strength +1*
Mana 63 Agility +3*
Stamina +1
Intellect 0
Spirit 0
* - Denotes any major statistic.

This is a list of all Rogue abilities that can be trained, learned from quests, or obtained through talents.

Abilities gained from talents are marked with an asterisk (*).

General

Name Level Effect
[Throw] 1 Hurl a thrown weapon at the target. Requires Thrown
[Dual Wield] 10 Allows one-hand and off-hand weapons to be equipped in the off-hand.
[Parry] 12 Gives a chance to parry enemy melee attacks.
[Pick Lock] 16 Allows opening of locked chests and doors.
[Poisons] 20 You can create and mix poisons, with both found and storebought ingredients.
[Blinding Powder] 34 Create the reagent for the Blind ability.

Poisons

Name Level Effect
[Crippling Poison] 20 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 50% for 12 seconds.
[Instant Poison] 20 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 19 to 26 Nature damage. 40 charges.
[Mind-numbing Poison] 24 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 40% for 10 seconds. 50 charges.
[Instant Poison] (Rank 2) 28 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 30 to 38 Nature damage. 55 charges.
[Deadly Poison] 30 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 36 Nature damage over 12 seconds. Stacks up to 5 times on a single target. 60 charges.
[Wound Poison] 32 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 55 for 15 seconds.
[Instant Poison] (Rank 3) 36 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 44 to 56 Nature damage. 70 charges.
[Mind-numbing Poison] (Rank 2) 38 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 50% for 12 seconds. 75 charges.
[Deadly Poison] (Rank 2) 38 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 52 Nature damage over 12 seconds. Stacks up to 5 times on a single target. 75 charges.
[Wound Poison] (Rank 2) 40 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 75 for 15 seconds.
[Instant Poison] (Rank 4) 44 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 67 to 85 Nature damage. 85 charges.
[Deadly Poison] (Rank 3) 46 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 80 Nature damage over 12 seconds. Stacks up to 5 times on a single target. 90 charges.
[Wound Poison] (Rank 3) 48 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 105 for 15 seconds.
[Crippling Poison] (Rank 2) 50 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 70% for 12 seconds.
[Mind-numbing Poison] (Rank 3) 52 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 60% for 14 seconds. 100 charges.
[Instant Poison] (Rank 5) 52 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 92 to 118 Nature damage. 100 charges.
[Deadly Poison] (Rank 4) 54 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 105 Nature damage over 12 seconds. Stacks up to 5 times on a single target. 105 charges.
[Wound Poison] (Rank 4) 56 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 135 for 15 seconds.
[Instant Poison] (Rank 6) 60 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 112 to 148 Nature damage. 115 charges.

Assassination

Name Level Effect
[Eviscerate] 1 Finishing move that causes damage per combo point, increased by Attack Power:

1 point: 6-10 | 2 points: 11-15 | 3 points: 16-20 | 4 points: 21-25 | 5 points: 26-30

[Eviscerate] (Rank 2) 8 Finishing move that causes damage per combo point, increased by Attack Power:

1 point: 14-22 | 2 points: 25-33 | 3 points: 36-44 | 4 points: 47-55 | 5 points: 58-66

[Slice and Dice] 10 Finishing move that increases melee attack speed by 20%. Lasts longer per combo point:

1 point: 9 seconds | 2 points: 12 seconds | 3 points: 15 seconds | 4 points: 18 seconds | 5 points: 21 seconds

[Expose Armor] 14 Finishing move that exposes target for 30 seconds, reducing armor per combo point:

1 point: 80 armor | 2 points: 160 armor | 3 points: 240 armor | 4 points: 320 armor | 5 points: 400 armor

[Garrote] 14 Garrote the enemy, causing 144 damage over 18 seconds, increased by your Attack Power. Must be stealthed or behind the target. Awards 1 combo point.
[Eviscerate] (Rank 3) 16 Finishing move that causes damage per combo point, increased by Attack Power:

1 point: 25-39 | 2 points: 44-58 | 3 points: 63-77 | 4 points: 82-96 | 5 points: 101-115

[Ambush] 18 Ambush the target, causing 250% weapon damage plus 70 damage to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
[Rupture] 20 Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point:

1 point: 40 damage over 8 seconds | 2 points: 60 damage over 10 seconds | 3 points: 84 damage over 12 seconds | 4 points: 112 damage over 14 seconds | 5 points: 144 damage over 16 seconds

[Garrote] (Rank 2) 22 Garrote the enemy, causing 204 damage over 18 seconds, increased by your Attack Power. Must be stealthed or behind the target. Awards 1 combo point.
[Eviscerate] (Rank 4) 24 Finishing move that causes damage per combo point, increased by Attack Power:

1 point: 25-39 | 2 points: 44-58 | 3 points: 63-77 | 4 points: 82-96 | 5 points: 101-115

[Ambush] (Rank 2) 26 Ambush the target, causing 250% weapon damage plus 100 damage to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
[Cheap Shot] 26 Stuns the target for 4 seconds. Must be stealthed. Awards 2 combo points.
[Expose Armor] (Rank 2) 26 Finishing move that exposes target for 30 seconds, reducing armor per combo point:

1 point: 145 armor | 2 points: 290 armor | 3 points: 435 armor | 4 points: 580 armor | 5 points: 725 armor

[Rupture] (Rank 2) 28 Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point:

1 point: 60 damage over 8 seconds | 2 points: 90 damage over 10 seconds | 3 points: 126 damage over 12 seconds | 4 points: 168 damage over 14 seconds | 5 points: 216 damage over 16 seconds

[Cold Blood] 30* When activated, increases the critical strike chance of the next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
[Garrote] (Rank 3) 30 Garrote the enemy, causing 282 damage over 18 seconds, increased by your Attack Power. Must be stealthed or behind the target. Awards 1 combo point.
[Kidney Shot] 30 Finishing move that stuns the target. Lasts longer per combo point:

1 point: 1 second | 2 points: 2 seconds | 3 points: 3 seconds | 4 points: 4 seconds | 5 points: 5 seconds

[Eviscerate] (Rank 5) 32 Finishing move that causes damage per combo point, increased by Attack Power:

1 point: 60-90 | 2 points: 105-135 | 3 points: 150-180 | 4 points: 195-225 | 5 points: 240-270

[Ambush] (Rank 3) 34 Ambush the target, causing 250% weapon damage plus 125 damage to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
[Expose Armor] (Rank 3) 36 Finishing move that exposes target for 30 seconds, reducing armor per combo point:

1 point: 210 armor | 2 points: 420 armor | 3 points: 630 armor | 4 points: 840 armor | 5 points: 1050 armor

[Rupture] (Rank 3) 36 Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point:

1 point: 88 damage over 8 seconds | 2 points: 130 damage over 10 seconds | 3 points: 180 damage over 12 seconds | 4 points: 238 damage over 14 seconds | 5 points: 304 damage over 16 seconds

[Garrote] (Rank 4) 38 Garrote the enemy, causing 354 damage over 18 seconds, increased by your Attack Power. Must be stealthed or behind the target. Awards 1 combo point.
[Eviscerate] (Rank 6) 40 Finishing move that causes damage per combo point, increased by Attack Power:

1 point: 99-143 | 2 points: 176-220 | 3 points: 253-297 | 4 points: 330-374 | 5 points: 407-451

[Ambush] (Rank 4) 42 Ambush the target, causing 250% weapon damage plus 185 damage to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
[Slice and Dice] (Rank 2) 42 Finishing move that increases melee attack speed by 30%. Lasts longer per combo point:

1 point: 9 seconds | 2 points: 12 seconds | 3 points: 15 seconds | 4 points: 18 seconds | 5 points: 21 seconds

[Rupture] (Rank 4) 44 Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point:

1 point: 128 damage over 8 seconds | 2 points: 185 damage over 10 seconds | 3 points: 252 damage over 12 seconds | 4 points: 329 damage over 14 seconds | 5 points: 416 damage over 16 seconds

[Expose Armor] (Rank 4) 46 Finishing move that exposes target for 30 seconds, reducing armor per combo point:

1 point: 275 armor | 2 points: 550 armor | 3 points: 825 armor | 4 points: 1100 armor | 5 points: 1375 armor

[Garrote] (Rank 5) 46 Garrote the enemy, causing 444 damage over 18 seconds, increased by your Attack Power. Must be stealthed or behind the target. Awards 1 combo point.
[Eviscerate] (Rank 7) 48 Finishing move that causes damage per combo point, increased by Attack Power:

1 point: 144-212 | 2 points: 254-322 | 3 points: 364-432 | 4 points: 474-542 | 5 points: 584-652

[Ambush] (Rank 5) 50 Ambush the target, causing 250% weapon damage plus 230 damage to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
[Kidney Shot] (Rank 2) 50 Finishing move that stuns the target. Lasts longer per combo point:

1 point: 2 second | 2 points: 3 seconds | 3 points: 4 seconds | 4 points: 5 seconds | 5 points: 6 seconds

[Rupture] (Rank 5) 52 Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point:

1 point: 176 damage over 8 seconds | 2 points: 255 damage over 10 seconds | 3 points: 348 damage over 12 seconds | 4 points: 455 damage over 14 seconds | 5 points: 576 damage over 16 seconds

[Garrote] (Rank 6) 54 Garrote the enemy, causing 552 damage over 18 seconds, increased by your Attack Power. Must be stealthed or behind the target. Awards 1 combo point.
[Eviscerate] (Rank 8) 56 Finishing move that causes damage per combo point, increased by Attack Power:

1 point: 199-295 | 2 points: 350-446 | 3 points: 501-597 | 4 points: 652-748 | 5 points: 803-899

[Expose Armor] (Rank 5) 56 Finishing move that exposes target for 30 seconds, reducing armor per combo point:

1 point: 340 armor | 2 points: 680 armor | 3 points: 1020 armor | 4 points: 1360 armor | 5 points: 1700 armor

[Ambush] (Rank 6) 58 Ambush the target, causing 250% weapon damage plus 290 damage to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
[Rupture] (Rank 6) 60 Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point:

1 point: 272 damage over 8 seconds | 2 points: 380 damage over 10 seconds | 3 points: 504 damage over 12 seconds | 4 points: 644 damage over 14 seconds | 5 points: 800 damage over 16 seconds

Combat

Name Level Effect
[Sinister Strike] 1 An instant strike that causes 3 damage in addition to your normal weapon damage. Awards 1 combo point.
[Backstab] 4 Backstab the target, causing 150% weapon damage plus 15 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
[Gouge] 6 Causes 10 damage, incapacitating the opponent for 4 seconds and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.
[Sinister Strike] (Rank 2) 6 An instant strike that causes 6 damage in addition to your normal weapon damage. Awards 1 combo point.
[Evasion] 8 The rogue's dodge chance will increase by 50% for 15 seconds.
[Sprint] 10 Increases the rogue's movement speed by 50% for 15 seconds. Does not break stealth.
[Backstab] (Rank 2) 12 Backstab the target, causing 150% weapon damage plus 30 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
[Kick] 12 A quick kick that injures a single foe for 15 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 seconds.
[Sinister Strike] (Rank 3) 14 An instant strike that causes 10 damage in addition to your normal weapon damage. Awards 1 combo point.
[Feint] 16 Performs a feint, causing no damage but lowering your threat by a small amount, making the enemy less likely to attack you.
[Gouge] (Rank 2) 18 Causes 20 damage, incapacitating the opponent for 4 seconds and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.
[Backstab] (Rank 3) 20 Backstab the target, causing 150% weapon damage plus 48 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
[Riposte] 20* A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 seconds.
[Sinister Strike] (Rank 4) 22 An instant strike that causes 15 damage in addition to your normal weapon damage. Awards 1 combo point.
[Kick] (Rank 2) 26 A quick kick that injures a single foe for 30 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 seconds.
[Backstab] (Rank 4) 28 Backstab the target, causing 150% weapon damage plus 69 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
[Feint] (Rank 2) 28 Performs a feint, causing no damage but lowering your threat by a medium amount, making the enemy less likely to attack you.
[Blade Flurry] 30* Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 seconds.
[Sinister Strike] (Rank 5) 30 An instant strike that causes 22 damage in addition to your normal weapon damage. Awards 1 combo point.
[Gouge] (Rank 3) 32 Causes 32 damage, incapacitating the opponent for 4 seconds and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.
[Sprint] (Rank 2) 34 Increases the rogue's movement speed by 60% for 15 seconds. Does not break stealth.
[Backstab] (Rank 5) 36 Backstab the target, causing 150% weapon damage plus 90 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
[Sinister Strike] (Rank 6) 38 An instant strike that causes 33 damage in addition to your normal weapon damage. Awards 1 combo point.
[Adrenaline Rush] 40* Increases your Energy regeneration by 100% for 15 seconds.
[Feint] (Rank 3) 40 Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
[Kick] (Rank 3) 42 A quick kick that injures a single foe for 45 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 seconds.
[Backstab] (Rank 6) 44 Backstab the target, causing 150% weapon damage plus 135 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
[Gouge] (Rank 4) 46 Causes 55 damage, incapacitating the opponent for 4 seconds and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.
[Sinister Strike] (Rank 7) 46 An instant strike that causes 52 damage in addition to your normal weapon damage. Awards 1 combo point.
[Backstab] (Rank 7) 52 Backstab the target, causing 150% weapon damage plus 165 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
[Feint] (Rank 4) 52 Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
[Sinister Strike] (Rank 8) 54 An instant strike that causes 68 damage in addition to your normal weapon damage. Awards 1 combo point.
[Kick] (Rank 4) 58 A quick kick that injures a single foe for 80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 seconds.
[Sprint] (Rank 3) 58 Increases the rogue's movement speed by 70% for 15 seconds. Does not break stealth.
[Backstab] (Rank 8) 60 Backstab the target, causing 150% weapon damage plus 210 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
[Gouge] (Rank 5) 60 Causes 75 damage, incapacitating the opponent for 4 seconds and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.

Subtlety

Name Level Effect
[Stealth] 1 Allows the rogue to sneak around, but reduces your speed by 50%. Lasts until cancelled.
[Pick Pocket] 4 Pick the target's pocket.
[Sap] 10 Incapacitates the target for up to 25 seconds. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.
[Ghostly Strike] 20* A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 seconds. Awards 1 combo point.
[Stealth] (Rank 2) 20 Allows the rogue to sneak around, but reduces your speed by 40%. Lasts until cancelled.
[Distract] 22 Throws a distraction, attracting the attention of all nearby monsters for 10 seconds. Does not break stealth.
[Vanish] 22 Allows the rogue to vanish from sight, entering an improved stealth mode for 10 seconds. Also breaks movement impairing effects.
[Detect Traps] 24 Greatly increased chance to detect traps.
[Sap] (Rank 2) 28 Incapacitates the target for up to 35 seconds. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.
[Disarm Trap] 30 Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off.
[Hemorrhage] 30* An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 seconds. Awards 1 combo point.
[Preparation] 30* When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
[Blind] 34 Blinds the target, causing it to wander disoriented for up to 10 seconds. Any damage caused will remove the effect.
[Premeditation] 40* When used, adds 2 combo points to your target. You must add to or use those combo points within 10 seconds or the combo points are lost.
[Safe Fall] 40 *Passive* Reduces damage from falling.
[Stealth] (Rank 3) 40 Allows the rogue to sneak around, but reduces your speed by 35%. Lasts until cancelled.
[Vanish] (Rank 2) 42 Allows the rogue to vanish from sight, entering an improved stealth mode for 10 seconds. Also breaks movement impairing effects. More effective than Vanish (Rank 1).
[Hemorrhage] (Rank 2) 46 An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 5. Lasts 30 charges or 15 seconds. Awards 1 combo point.
[Sap] (Rank 3) 48 Incapacitates the target for up to 45 seconds. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.
[Hemorrhage] (Rank 3) 58 An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 7. Lasts 30 charges or 15 seconds. Awards 1 combo point.
[Stealth] (Rank 4) 60 Allows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled.
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