Examples of resources:
- Herb plants (gathered with Herbalism).
- Mineral veins or deposits (gathered with Mining).
- Skinnable corpses (gathered with Skinning).
- Fish-able bodies of water (gathered with Fishing).
- Fishing pools, such as Schools of Fish, in bodies of water (gathered with Fishing).
- Gas clouds, which can be harvested by engineers using the for motes or crystallized ingredients.
- Quest based nodes (Gaea Seeds, Shellfish Traps, Incendia Agave Plants, etc.)
Each class has a "resource system" which is used to power its abilities; for example, rogues use Energy. See Category:Resource systems.