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Rend
Ability gouge
  • Rend
  • Melee range
  • 10 Rage
  • Instant
  • Melee Weapon, Battle Stance, Defensive Stance
  • Wounds the target causing them to bleed for X damage plus an additional [1 * ((MWB + mwb) / 2 + AP / 14 * MWS)] (based on weapon damage) over 15 sec. {If used while your target is above 75% health, Rend does 35% more damage.}
Usable by
ClassWarrior
Properties
TypeOffensive
SchoolPhysical
CooldownNone/Global Cooldown
Talents
Improvement
talents
Improved Rend, Blood Frenzy
Other information
Ranks10
RequirementsMelee Weapon, Battle Stance, Defensive Stance
Related debuff
Ability gouge
  • Rend
  • Bleeding for [X/5] plus a percentage of weapon damage every 3 seconds. {If used while the victim is above 75% health, Rend does 35% more damage.}
  • Duration: 15 seconds
"I gave him a choice: die piece by piece, or all at once." — Gorebelly [1]

Rend is a damage over time ability. It is an instant cast, so it doesn't replace a normal attack. It is also one of the few warrior attacks that isn't mitigated by enemy armor. It is available only in Battle and Defensive Stances.

Even without investing in talents to improve it, Rend is a very rage-efficient attack. Investments in Improved Rend and Blood Frenzy makes it shine even brighter. Its disadvantages are partly that it loses efficiency if the target dies before the Rend has completed it's duration. Also, Rend can not be used in Berserker Stance.

Table[]

Rend will be available at level 7.

Level Damage DoT Level Damage DoT Level Damage DoT
1 - - 21 ? ? 41 47
2 - -
3 - -
4 - -
5 - -
6 - -
7 30 10
8 30 11
9 30 12
10 36 13
11 ? ?
12 ? ?
13 ? ?
14 ? ?
15 ? ?
16 ? ?
17 ? ?
18 ? ?
19 ? ?
20 ? ?

Additional damage[]

In addition to the base damage, Rend will deliver extra damage depending on how hard the weapon hits. The formula looks a bit complicated, but it basically calculates the average weapon damage modified for attack power and takes a fraction of this:

                 Weapon Speed x Attack Power                                          743  
Extra damage = ( --------------------------- + Average Weapon Damage ) x Duration x ------
                             14                                                     300000

Note, The DPS of the weapon isn't the most important factor. It's much more important that the weapon is slow.

Example: Wally the warrior has an attack power of 1400, and he uses a Rend with a duration of 21 seconds. When he uses The Unstoppable Force (Speed 3.8, average damage 233½) his rends will do 32 points additional damage. When he uses Widow's Remorse (Speed 1.6, average damage 100½) his rends will only do 13 points of additional damage, even though Widow's Remorse has a slightly higher DPS-rating than the Unstoppable Force.

Tips and Tactics[]

This is also a good skill to use in PvP against Rogues, as it makes it more difficult (but not impossible) for them to use Vanish and an additional opener such as Cheap Shot or Ambush.

Related talents and glyphs[]

  • Improved Rend (Rank 1 arms talent) - increases bleed damage done by 10/20%
  • Taste for Blood (Rank 4 arms talent) - chance at a 'free' use of Overpower
  • Trauma (Rank 6 arms talent) - increases the effectiveness of bleed effects
  • Blood Frenzy (Rank 9 arms talent) - causes Rend and Deep Wounds to increase physical damage caused to target by 2/4%
  • Glyph of Rending (Major glyph) - increases rend duration by 6 seconds.

Patch changes[]

  • Template:Patch 4.0.1
  • Template:Patch 3.0.3
  • Patch 1.1.0 (patch date:2004-11-07): Now available in Battle and Defensive Stance, damage slightly increased on some ranks. 
  • Template:Patch 0.7

References[]

  1. TCG Heroes of Azeroth, 146

External links[]


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