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This article or section is an ability stub. You can help expand it by editing it.
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Recklessness | |
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Usable by | |
Class | Warrior |
Properties | |
Type | Offensive |
School | Physical |
Cooldown | 5 minutes |
Talents | |
Talented | No |
Improvement talents | Improved Disciplines, Intensify Rage |
Other information | |
Ranks | 1 |
Requirements | Berserker Stance |
Related buff | |
- "This is all the defense you could muster?"
—Fillet, Kneecapper Extraordinaire[1]
A true berserker doesn't worry about defense, but instead lets his enemy worry about it.
Recklessness is a warrior self-buff ability, that costs 0 Rage. It increases the warrior's critical strike chance with special attacks by 100% for 3 special attacks and increases damage taken by 20%. It lasts 12 seconds and takes 5 minutes to cooldown.
Rank table[]
Rank | Level | Cost |
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1 | 50 | 4![]() ![]() |
Talents[]
- Improved Disciplines: reduces cooldown by 30/60 seconds.
- Intensify Rage: reduces cooldown by 11/22/33% (to 4:27/3:56/3:21 respectively)
Notes[]
This is the Berserk Stance panic button with a 5min cooldown. As of Patch 3.0.2 (Wotlk), it NO longer shares cooldown timer with Shield Wall or Retaliation.
The following paragraph is now somewhat outdated: Recklessness is a fight-finisher, causing a 12s chain of near-guaranteed critical hits. To get the most out of it, be ready to use lots of instant attacks and other skills in order to maximize damage. In a boss fight, the best time to use Recklessness is generally when the boss mob is down below 20% health so that you can use Execute. It is suggested you get to 100% rage before using the first execute, to maximize your damage. Not one to use if you are Main Tanking, as the extra damage taken will rapidly make matters worse faster than the criticals can take the enemies out. Let the DPS do the damage if you're tanking.
(Note that a 100% chance to score a critical hit does not mean that all attacks will hit your enemy, or even be critical hits. An attack made under Recklessness will still have the same chance to result in a miss, dodge, parry, or glancing blow as the same attack made without Recklessness; see the Attack table article.)
Synergies well with Sweeping Strikes, Death Wish, Enrage, and Flurry.
Doesn't affect Shockwave, Concussion Blow, Heroic Throw or Thunderclap. Affects Whirlwind, but removes 1 charge for each target you hit. While wielding 2 weapons it still will only remove 1 charge per traget. (But 1 remaining charge is enough to have all attacks of a whirlwind against 4 targets while dual-wielding (total of 8 attacks) crit)
This ability is completely neutralized by Blessed Resilience, for Recklessness increases your crit chance by 100%, and Blessed Resilience reduces the attacker's crit chance by 1000%. (confirmed by a GM) [1]
Patch changes[]
- Template:Patch 3.0.2
- Patch 1.7.0 (patch date:2005-09-22): Recklessness will no longer be canceled if you switch stances while the effect is active.
References[]
- ↑ TCG Scourgewar, 109
External links[]
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