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Jurassic World: Dominion Dominates Fandom Wikis - The Loop
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Psychic Horror | |
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Usable by | |
Class | Priest |
Properties | |
Type | Offensive |
School | Shadow |
Cooldown | 2 minutes |
Talents | |
Talented | Yes |
Talent tree | Shadow |
Improvement talents | Glyph of Psychic Horror |
Other information | |
Ranks | 1 |
Related debuff | |
Related debuff | |
Psychic Horror is a Priest ability, you will need to spend 26 points in Shadow to get it. Psychic Horror both horrifies the target (acting similarly to a stun), and disarms them, making it a great tool for shadow priests to gain distance on a melee class in PvP. It should be noted that Psychic Horror is stronger than the warrior ability Disarm in that it removes ranged weapons for the duration, but it is not as strong as a rogue's Dismantle, because it does not remove offhands or shields.
Patch changes
- Template:Patch 4.2.0
- Template:Patch 3.2.0
Hotfix (2009-04-21): "Psychic Horror will now properly disarm targets at all ranges."
Hotfix (2009-04-16): "The disarm effect from Psychic Horror should no longer be able to be dodged."
- Template:Patch 3.1.0
- Template:Patch 3.0.2
External links
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