Priests can be a very important part of a Human army. While Healing and Dispel can be very useful many prefer Priests for their Inner Fire ability. Inner Fire can be an alternative to Orc Shaman Bloodlust and especially useful in team games. Healing can help return units to full health saving you the cost of replacing them. Dispel Magic is useful for countering powerful spells such as Bloodlust and Slow. Dispel Magic is also useful against Skeleton and other summoned units.
Remember to research Adept and Master Training. Besides just giving extra spells these upgrades also increase mana capacity and mana regeneration which is exactly what you want on spell casting units.
Spells and abilities[]
Heal (Autocast)[]
Heals a target friendly non-mechanical wounded unit for 25 hit points.
Research Cost
Researched At
Requirements
None
Always Available
None
Duration
Cooldown
Mana Cost
Range
Area of Effect
Allowed Targets
Effect
Instant
1 sec.
5
25
N/A
Air, Ground, Friend, Self, Organic, Non Ancient
Heals 25 HP
Any friendly unit within acquisition range of the Priest will be automatically healed. The auto-healing function does not work when the Priest is in Hold Position.
Dispel Magic[]
Removes all buffs from units in a target area. Deals 200 damage to summoned units.
Research Cost
Researched At
Requirements
100 50
Arcane Sanctum
Priest Adept Training
Duration
Cooldown
Mana Cost
Range
Area of Effect
Allowed Targets
Effect
Instant
None
75
50
20
Air, Ground, Ward
Removes all spells, 200 damage to summoned units
Dispel Magic has many different uses such as removing buffs and de-buffs. Dispel Magic is also useful for damaging summoned units.
Inner Fire (Autocast)[]
Increases a target friendly unit's damage by 10% and armor by 5.
Research Cost
Researched At
Requirements
100 150
Arcane Sanctum
Priest Master Training
Duration
Cooldown
Mana Cost
Range
Area of Effect
Allowed Targets
Effect
60 sec.
1 sec.
35
50
Unit
Air, Ground, Friend
Damage +10%, Armor +5
Inner Fire is a very powerful spell since it both increases damage and armor. On Knights it can make them very difficult to kill. Inner Fire is especially useful in team games where many allied units can be buffed with Inner Fire. Inner Fire can be a good alternative to Bloodlust.
Upgrades[]
Priest Adept Training
Increases mana capacity by 100, mana regeneration rate by 30%, hit points by 40, and gives Priests the ability to cast Dispel Magic
Research Cost
Researched At
Requirements
Upgrade Time
100 50
Arcane Sanctum
None
60 sec.
Priest Master Training
Further increases mana capacity by 100, mana regeneration rate by 30%, hit points by 40, and gives him the ability to cast Inner Fire.
Research Cost
Researched At
Requirements
Upgrade Time
100 150
Arcane Sanctum
Priest Adept Training, Castle
75 sec.
Manual description[]
Despite the high elves' official departure from the Alliance, some elves still remain true to their former human and dwarven allies. The altruistic priests of Quel'Thalas refused to abandon their roles as healers and agreed to remain in Lordaeron despite the edicts from their reclusive masters in Silvermoon. The high elven priests use their Light-given powers to heal the wounded and bolster the spirits of Lordaeron's fighting elite.
World Editor description[]
Supporting spellcaster. Can initially cast Heal, which increases the life of wounded units. Can also learn Dispel Magic and Inner Fire.
Wisp ยทArcher ยทHuntress ยทDryad ยทDruid of the Claw ยทDruid of the Talon ยทTreant ยทHippogryph ยทHippogryph Rider ยทChimaera ยทBallista ยทMountain Giant ยทFaerie Dragon ยทGlaive Thrower ยทOwl Scout ยทAvatar of Vengeance ยทSpirit of Vengeance
Heroes
Keeper of the Grove ยทPriestess of the Moon ยทDemon Hunter ยทWarden