Nature's Grasp | |
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Usable by | |
Class | Druid |
Properties | |
Type | Utility, Defensive |
School | Nature |
Cooldown | 1 min (GCD 1.5 sec) |
Level required | 52 |
Related buff | |
Related debuff | |
Nature's Grasp is a druid ability learned at level 52. It is a buff that gives melee attackers a 100% chance of being afflicted with Entangling Roots.
Notes[]
- Procs off melee only, does not proc off spells or ranged attacks.
- Entangling Roots can be resisted - so even when Nature's Grasp procs, it can fail to have an effect.
Tips and tactics[]
- This spell is very useful against melee attackers in PvE or against Warriors and Rogues in PvP.
- Activate this spell when running away. Often the attacker will be rooted and unable to follow.
- This spell is also useful for gaining range against a Shaman to use Innervate.
- It is entirely impractical for raiding if the druid is not a tank, given that 1) the scariest mobs are immune and 2) the Druid shouldn't aggro away from a tank, 3) the Druid is not likely to survive a single hit, and 4) a rooted mob will turn to attack other people in range, regardless of aggro, potentially killing others in addition to the casting druid. There are, however, a rare few applications, for example when dealing with blood beasts in the Deathbringer Saurfang fight.
- Can also be cast in Cat, Bear, Tree of Life, and Moonkin forms.
Patch changes[]
- Template:Patch 3.3.3
- Template:Patch 3.2.0
- Template:Patch 3.0.2
- Template:Patch 2.1.0
External links[]
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es:Trabazón con la Naturaleza