Lockpicking (Profession) | |
---|---|
Proficiencies • Trainers |
Lockpicking is a rogue class skill. The trained ability, [Pick Lock] (learned at level 16 or above from any Rogue Trainer), allows rogues to use Lockpicking to open locked doors, chests, and lockboxes.
Gear[]
[Dark Leather Gloves], created through Leatherworking, increase lockpicking skill by 5. They reduce the chance of a lockpicking attempt failing and also can be used to pick locks slightly out of your skill range.
Pickable Locks[]
Locked Items[]
Junkboxes (from Pickpocket) | ||||||
---|---|---|---|---|---|---|
Item Level | Item | Mob Level | Lockpicking Skill | Character Level | ||
20 | [Battered Junkbox] | 22-32 | 1 | 20 | ||
30 | [Worn Junkbox] | 32-42 | 70 | 20 | ||
40 | [Sturdy Junkbox] | 42-52 | 175 | 35 | ||
50 | [Heavy Junkbox] | 52-60 | 250 | 50 |
Lockboxes (Mob Drops) | |||||
---|---|---|---|---|---|
Item Level | Item | Lockpicking Skill | Character Level | ||
20 | [Ornate Bronze Lockbox] | 1 | 20 | ||
25 | [Heavy Bronze Lockbox] | 25 | 20 | ||
30 | [Iron Lockbox] | 70 | 20 | ||
35 | [Strong Iron Lockbox] | 125 | 25 | ||
40 | [Steel Lockbox] | 175 | 35 | ||
45 | [Reinforced Steel Lockbox] | 225 | 45 | ||
50 | [Mithril Lockbox] | 225 | 50 | ||
55 | [Thorium Lockbox] | 225 | 50 | ||
60 | [Eternium Lockbox] | 225 | 50 |
Locked Chests (from Fishing) | |||||
---|---|---|---|---|---|
Item Level | Item | Lockpicking Skill | Character Level | ||
20 | [Small Locked Chest] | 1 | 20 | ||
30 | [Sturdy Locked Chest] | 70 | 20 | ||
45 | [Ironbound Locked Chest] | 175 | 35 | ||
55 | [Reinforced Locked Chest] | 250 | 50 |
Footlockers[]
Footlockers | ||||||
---|---|---|---|---|---|---|
Location | Item | Lockpicking Skill | Character Level | Detail | ||
Redridge Mountains | [Practice Lockboxes] | 1 | 20 | Alther's Mill | ||
The Barrens | [Buccaneer's Strongbox] | 1 | 20 | Ship off Merchant Coast | ||
The Barrens | [The Jewel of the Southsea] | 25 | 20 | Ship off Merchant Coast | ||
Redridge Mountains | [Waterlogged Footlocker] | 70 | 20 | Lake Everstill | ||
Ashenvale Forest | [Waterlogged Footlocker] | 70 | 20 | Zoram Strand | ||
The Barrens | [Gallywix's Lockbox] | 70 | 20 | During [24] Mission: Possible But Not Probable; northeast Barrens, tower in Sludge Fen | ||
Westfall | [Duskwood Chest] | 70 | 20 | During [24] Klaven's Tower; southeast Westfall in Klaven's Tower | ||
Stonetalon Mountains | [Battered Footlocker] | 70 | 20 | Windshear Crag | ||
Hillsbrad Foothills | [Battered Footlocker] | 110 | 22 | Durnholde Keep (Lower Level) | ||
Hillsbrad Foothills | [Battered Footlocker] | 110 | 22 | Durnholde Keep (Upper Level) | ||
Stonetalon Mountains | [Battered Footlocker] | 110 | 22 | Windshear Mine | ||
Wetlands | [Battered Footlocker] | 70 | 20 | Outside of Murloc camps | ||
Wetlands | [Battered Footlocker] | 110 | 22 | In Murloc camps | ||
Desolace | [Waterlogged Footlocker] | 150 | 30 | Sar'theris Strand | ||
Badlands | [Battered Footlocker] | 150 | 30 | Angor Fortress - Upstairs | ||
Desolace | [Mossy Footlocker] | 175 | 35 | Sar'theris Strand [35, 13] | ||
Badlands | [Dented Footlocker] | 175 | 35 | Angor Fortress - Downstairs | ||
Swamp of Sorrows | [Mossy Footlocker] | 175 | 35 | Pool of Tears | ||
Searing Gorge | [Dented Footlocker] | 200 | 40 | The Slag Pit - Lower Quarry Area | ||
Searing Gorge | [Dented Footlocker] | 225 | 45 | The Slag Pit - Upper Barracks Area | ||
Tanaris | [Dented Footlocker] | 225 | 45 | Lost Rigger Cove | ||
Azshara | [Mossy Footlocker] | 225 | 45 | Bay of Storms | ||
Eastern Plaguelands | [Scarlet Footlocker] | 250 | 50 | Tyr's Hand |
Typically, unguarded footlockers have a lower skill range than guarded ones. When lockpicking, nearby mobs may also become hostile when they are otherwise outside your aggro range.
Locked Treasure Chests[]
<small;>τCommon Loot-containing locked chests | |||||
---|---|---|---|---|---|
Name | Lockpicking Skill | Character Level | Location(s) | ||
[Large Iron Bound Chest] | 25 | 20 | Blackfathom Deeps, Gnomeregan, Razorfen Downs, Razorfen Kraul, Scarlet Monastery, Shadowfang Keep and The Stockade | ||
[Large Mithril Bound Chest] | 175 | 35 | Uldaman | ||
[Large Mithril Bound Chest] | 250 | 50 | Blackrock Spire, Dire Maul and Stratholme |
Doors[]
Doors | ||||||
---|---|---|---|---|---|---|
Location | Door | Lockpicking Skill | Character Level | Note | ||
The Deadmines | Gate | 1 | 20 | Can also be opened with Defias Gunpowder | ||
Gnomeregan | Workshop Door | 150 | 35 | Can also be opened with Workshop Key | ||
Scarlet Monastery | Armory and Cathedral Doors | 175 | 35 | Can also be opened with Scarlet Key | ||
Searing Gorge | Searing Gorge Gate | 225 | 45 | Can also be opened with Key to Searing Gorge | ||
Blackrock Depths | East Garrison Door | 250 | 50 | Can also be opened with Shadowforge Key | ||
Blackrock Depths | Prison Cells | 250 | 50 | Can also be opened with Prison Cell Key | ||
Blackrock Depths | Shadowforge Gates | 250 | 50 | Can also be opened with Shadowforge Key | ||
Blackrock Depths | Shadowforge Mechanism | 250 | 50 | Can also be opened with Shadowforge Key | ||
Scholomance | Scholomance Door | 280 | 56 | Can also be opened with Skeleton Key | ||
Stratholme | Stratholme Gates | 300 | 60 | Can also be opened with Key to the City | ||
Dire Maul | Crescent Door | 300 | 60 | Can also be opened with Crescent Key |
Alternatives to Lockpicking[]
If a rogue is unavailable, there are several alternatives.
Locks can be opened by various Skeleton keys made by Blacksmiths. There are seven types of skeleton keys, all of which can be learned from Blacksmithing trainers. Each recipe creates two keys, which are used up on a successful pick.
Additionally Engineers can use Seaforium Charges to open locked doors and chests.
In the early closed beta, mages had a spell called Khadgar's Unlocking which could unlock lockboxes and doors by consuming a reagent, but this spell was removed in Patch 0.9.
Source | Item | Unlocks |
---|---|---|
Blacksmithing | [Silver Skeleton Key] | 25 |
[Golden Skeleton Key] | 125 | |
[Truesilver Skeleton Key] | 200 | |
[Arcanite Skeleton Key] | 300 | |
Engineering | [Small Seaforium Charge] | 150 |
[Large Seaforium Charge] | 250 | |
[Powerful Seaforium Charge] | 300 |
Lockpicking etiquette[]
There is very little consensus on what standard policies for lockpicking are; Rogue expectations can vary wildly from server to server. Some expect a tip, and some gladly open locks for free. Common assumptions can be:
- If the rogue is not sending messages via Trade, General chat, or by yelling, then it is never acceptable to open a trade with a rogue without first asking them if he can open a certain box. Among other things, it can disrupt a mail composition, an Auction House scan, or a profession crafting, and can be very irritating. Many rogues will automatically ignore people who open trade windows unsolicited. However, if the rogue is clearly stating that he/she is opening lockboxes, it can be considered even more irritating to the rogue who then has to deal with floods of whispers coming in, so simply open trade.
- Rogues will generally offer their service for free; it is generally expected to offer a tip if you can afford it.
- If a rogue expects a fee for lockpicking, he should negotiate it ahead of time. Otherwise, gracious players often tip anywhere between 2 and 5 to the opening rogue, based on the type of lockbox opened. Locks under Thorium Lockboxes usually are tipped 50 and Thorium and above are tipped 1 on most servers. A generally good guideline to follow would be one silver for every skill on the lockbox (ex. Thorium Lockboxes would be 2 50.
- If you ask a rogue before opening, he/she will often open it for free.
- Always ask friends and guild mates before asking strangers. You are more likely to get it opened and more likely to get it done for free or a discounted price.