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Lockpicking Icon WoW Icon 16x16.gif Lockpicking (Profession)

Lockpicking is a rogue class skill. The trained ability, [Pick Lock] (learned at level 16 or above from any Rogue Trainer), allows rogues to use Lockpicking to open locked doors, chests, and lockboxes.


Inv gauntlets 05.png [Dark Leather Gloves], created through Leatherworking, increase lockpicking skill by 5. They reduce the chance of a lockpicking attempt failing and also can be used to pick locks slightly out of your skill range.

Pickable Locks

Locked Items

Junkboxes (from Pickpocket)
Item Level Item Mob Level Lockpicking Skill Character Level
20 Inv box 01.png [Battered Junkbox] 22-32 1 20
30 Inv box 01.png [Worn Junkbox] 32-42 70 20
40 Inv box 03.png [Sturdy Junkbox] 42-52 175 35
50 Inv box 03.png [Heavy Junkbox] 52-60 250 50
Lockboxes (Mob Drops)
Item Level Item Lockpicking Skill Character Level
20 [Ornate Bronze Lockbox] 1 20
25 [Heavy Bronze Lockbox] 25 20
30 [Iron Lockbox] 70 20
35 [Strong Iron Lockbox] 125 25
40 [Steel Lockbox] 175 35
45 [Reinforced Steel Lockbox] 225 45
50 [Mithril Lockbox] 225 50
55 [Thorium Lockbox] 225 50
60 [Eternium Lockbox] 225 50
Locked Chests (from Fishing)
Item Level Item Lockpicking Skill Character Level
20 [Small Locked Chest] 1 20
30 [Sturdy Locked Chest] 70 20
45 [Ironbound Locked Chest] 175 35
55 [Reinforced Locked Chest] 250 50


Location Item Lockpicking Skill Character Level Detail
Redridge Mountains [Practice Lockboxes] 1 20 Alther's Mill
The Barrens [Buccaneer's Strongbox] 1 20 Ship off Merchant Coast
The Barrens [The Jewel of the Southsea] 25 20 Ship off Merchant Coast
Redridge Mountains [Waterlogged Footlocker] 70 20 Lake Everstill
Ashenvale Forest [Waterlogged Footlocker] 70 20 Zoram Strand
The Barrens [Gallywix's Lockbox] 70 20 During H Rogue [24] Mission: Possible But Not Probable; northeast Barrens, tower in Sludge Fen
Westfall [Duskwood Chest] 70 20 During A Rogue [24] Klaven's Tower; southeast Westfall in Klaven's Tower
Stonetalon Mountains [Battered Footlocker] 70 20 Windshear Crag
Hillsbrad Foothills [Battered Footlocker] 110 22 Durnholde Keep (Lower Level)
Hillsbrad Foothills [Battered Footlocker] 110 22 Durnholde Keep (Upper Level)
Stonetalon Mountains [Battered Footlocker] 110 22 Windshear Mine
Wetlands [Battered Footlocker] 70 20 Outside of Murloc camps
Wetlands [Battered Footlocker] 110 22 In Murloc camps
Desolace [Waterlogged Footlocker] 150 30 Sar'theris Strand
Badlands [Battered Footlocker] 150 30 Angor Fortress - Upstairs
Desolace [Mossy Footlocker] 175 35 Sar'theris Strand [35, 13]
Badlands [Dented Footlocker] 175 35 Angor Fortress - Downstairs
Swamp of Sorrows [Mossy Footlocker] 175 35 Pool of Tears
Searing Gorge [Dented Footlocker] 200 40 The Slag Pit - Lower Quarry Area
Searing Gorge [Dented Footlocker] 225 45 The Slag Pit - Upper Barracks Area
Tanaris [Dented Footlocker] 225 45 Lost Rigger Cove
Azshara [Mossy Footlocker] 225 45 Bay of Storms
Eastern Plaguelands [Scarlet Footlocker] 250 50 Tyr's Hand

Typically, unguarded footlockers have a lower skill range than guarded ones. When lockpicking, nearby mobs may also become hostile when they are otherwise outside your aggro range.

Locked Treasure Chests

<small;>τCommon Loot-containing locked chests
Name Lockpicking Skill Character Level Location(s)
[Large Iron Bound Chest] 25 20 Blackfathom Deeps, Gnomeregan, Razorfen Downs, Razorfen Kraul, Scarlet Monastery, Shadowfang Keep and The Stockade
[Large Mithril Bound Chest] 175 35 Uldaman
[Large Mithril Bound Chest] 250 50 Blackrock Spire, Dire Maul and Stratholme


Location Door Lockpicking Skill Character Level Note
The Deadmines Gate 1 20 Can also be opened with Defias Gunpowder
Gnomeregan Workshop Door 150 35 Can also be opened with Workshop Key
Scarlet Monastery Armory and Cathedral Doors 175 35 Can also be opened with Scarlet Key
Searing Gorge Searing Gorge Gate 225 45 Can also be opened with Key to Searing Gorge
Blackrock Depths East Garrison Door 250 50 Can also be opened with Shadowforge Key
Blackrock Depths Prison Cells 250 50 Can also be opened with Prison Cell Key
Blackrock Depths Shadowforge Gates 250 50 Can also be opened with Shadowforge Key
Blackrock Depths Shadowforge Mechanism 250 50 Can also be opened with Shadowforge Key
Scholomance Scholomance Door 280 56 Can also be opened with Skeleton Key
Stratholme Stratholme Gates 300 60 Can also be opened with Key to the City
Dire Maul Crescent Door 300 60 Can also be opened with Crescent Key

Alternatives to Lockpicking

If a rogue is unavailable, there are several alternatives.

Locks can be opened by various Skeleton keys made by Blacksmiths. There are seven types of skeleton keys, all of which can be learned from Blacksmithing trainers. Each recipe creates two keys, which are used up on a successful pick.

Additionally Engineers can use Seaforium Charges to open locked doors and chests.

In the early closed beta, mages had a spell called Khadgar's Unlocking which could unlock lockboxes and doors by consuming a reagent, but this spell was removed in Patch 0.9.

Source Item Unlocks
Blacksmithing [Silver Skeleton Key] 25
[Golden Skeleton Key] 125
[Truesilver Skeleton Key] 200
[Arcanite Skeleton Key] 300
Engineering [Small Seaforium Charge] 150
[Large Seaforium Charge] 250
[Powerful Seaforium Charge] 300

Lockpicking etiquette

There is very little consensus on what standard policies for lockpicking are; Rogue expectations can vary wildly from server to server. Some expect a tip, and some gladly open locks for free. Common assumptions can be:

  • If the rogue is not sending messages via Trade, General chat, or by yelling, then it is never acceptable to open a trade with a rogue without first asking them if he can open a certain box. Among other things, it can disrupt a mail composition, an Auction House scan, or a profession crafting, and can be very irritating. Many rogues will automatically ignore people who open trade windows unsolicited. However, if the rogue is clearly stating that he/she is opening lockboxes, it can be considered even more irritating to the rogue who then has to deal with floods of whispers coming in, so simply open trade.
  • Rogues will generally offer their service for free; it is generally expected to offer a tip if you can afford it.
  • If a rogue expects a fee for lockpicking, he should negotiate it ahead of time. Otherwise, gracious players often tip anywhere between 2g and 5g to the opening rogue, based on the type of lockbox opened. Locks under Thorium Lockboxes usually are tipped 50s and Thorium and above are tipped 1g on most servers. A generally good guideline to follow would be one silver for every skill on the lockbox (ex. Thorium Lockboxes would be 2g 50s.
  • If you ask a rogue before opening, he/she will often open it for free.
  • Always ask friends and guild mates before asking strangers. You are more likely to get it opened and more likely to get it done for free or a discounted price.