Kick | |
---|---|
Usable by | |
Class | Rogue |
Properties | |
Type | Defensive |
School | Physical |
Cooldown | 10 sec |
Talents | |
Talented | No |
Improvement talents | Improved Kick |
Other information | |
Ranks | 5 |
- "Why should I worry about magic? A well-placed kick will stop even the most potent of spells." —Nathressa Darkstrider[1]
Kick is a rogue ability that interrupts spellcasting. If Kick interrupts a spell, it also prevents the target from casting any spells from that spell's school for 5 seconds. Kick costs 25 energy.
Rank table[]
Rank | Level | Cost |
---|---|---|
1 | 12 | 8![]() |
Notes[]
Proper use of Kick is helpful in many instances where spellcasters are present. In endgame raid situations, rogue Kicks may be necessary.
The Zandalarian Shadow Mastery Talisman decreases the cooldown of Kick by 0.5 seconds.
Talent improvement[]
Improved Kick gives your a Kick an additional 50% or 100% chance to silence your target for 2 seconds.
Tips and tactics[]
Properly staggering the cooldowns of Kick, Kidney Shot, and Gouge can keep a caster almost completely crippled for the duration of a battle.
Patch Changes[]
- Template:Patch 3.0.2
- Patch 1.4.0 (patch date:2005-05-05): The Kick ability prevents the target from casting spells in the same school when channeled casting is interrupted.
References[]
External links[]
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