Holy Nova | |
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Usable by | |
Class | Priest |
Properties | |
Type | Offensive, Defensive |
School | Holy |
Cooldown | None/Global Cooldown |
Talents | |
Improvement talents | Holy Specialization, Searing Light, Holy Reach, Spiritual Healing, Blessed Resilience, Test of Faith, Twin Disciplines, Silent Resolve, Mental Agility, Focused Power, Focused Will, Divine Aegis, Grace. |
Other information | |
Ranks | 9 |
Holy Nova is a Holy based PBAoE spell which heals party members and damages enemies, causing no threat.
Rank Table[]
Talent improvements[]
Holy tree talents:
- Holy Specialization, increased critical strike chance with all Holy spells by 1/2/3/4/5%.
- Searing Light, increases damage done by 5/10% (requires all 5 talent points in Divine Fury).
- Holy Reach, increases range by 10/20%.
- Spiritual Healing, increases the amount healed by healing spells 2/4/6/8/10%.
- Blessed Resilience, increases your healing by 1/2/3%, when hit by a critical strike, for 6 seconds.
- Test of Faith, increases healing by 4/8/12% on targets below 50% health.
Discipline tree talents:
- Twin Disciplines, increases damage and healing done by 1/2/3/4/5%.
- Silent Resolve, reduces threat by 7/14/20%.
- Mental Agility, reduces the mana cost by 4/7/10%.
- Focused Power, increases healing done by 2/4%.
- Focused Will, increases critical strike chance of all spells by 1/2/3%.
- Divine Aegis, critical heals create a protective shield that absorbs 10/20/30% damage.
- Passive: Grace, if a target is buffed with Grace from Flash Heal, Greater Heal or Penance it will increase healing by 3% stacking 3 times from those spells (3/6/9%).
Notes[]
- Holy Nova was originally a 31-point holy talent, and has been subject to many tweaks over time, including changes in cooldown, mana cost, and actual effect.
Tips and Tactics[]
- It can be used in aggro-sensitive fights to avoid getting aggro.
- Holy Nova generates no threat. However, it will put you on the aggro table, so if no other player is attacking a mob, the mob will attack you.
- Its mana cost is very high, so avoid spamming it if you will need to heal after you hit it a few times.
Patch changes[]
- Template:Patch 3.1.0
- Template:Patch 3.0.2
- Template:Patch 2.3.0
- Template:Patch 2.1.0
- Patch 1.10.0 (patch date:2006-03-28): Self cooldown on this spell removed. Mana cost increased.
- Patch 1.5.0 (patch date:2005-06-07): Cooldown decreased.
- Patch 1.4.0 (patch date:2005-05-05): Now causes an explosion of holy light around the caster, causing Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards. These effects now cause no threat as opposed to reducing threat temporarily.
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