Hex | |
---|---|
Usable by | |
Class | Shaman |
Properties | |
Type | Utility |
School | Nature |
Cooldown | 45 sec |
Talents | |
Improvement talents | Eye of the Storm, Elemental Precision |
Other information | |
Ranks | 1 |
Related debuff | |
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Hex is a crowd control spell that transforms the target into a frog, preventing them from doing anything other than moving.
Rank table[]
Rank | Level | Base Mana Cost | Duration | Cost |
---|---|---|---|---|
1 ![]() |
80 | 3% | 30 sec | 14![]() ![]() |
Notes[]
Hex is one of the two new abilities given to shamans in the second expansion, and was one of the abilities of the Shadow Hunter in Warcraft III. As this is the same hero unit that originally had Chain Heal and an equivalent of Searing Totem, Hex has been one of the most suggested shaman abilities since release, along with Feral Spirit and Bloodlust.
The spell is a curse, so only Druids, Mages and Restoration Shamans can remove it. It is considered a polymorph effect, and as such can be shapeshifted out of by Druids. Unlike the spell Polymorph, however, it is not guaranteed to break instantly on damage. This means a 'hexed' mob can usually afford to take an accidental hit or stay crowd controlled during area of effect spells. Also, Hexxed mobs do not have a greatly increased health regeneration like Polymorphed targets do.
Talent improvement[]
- Eye of the Storm reduces the pushback suffered while casting Hex by 70%.
- Elemental Precision increases the hit chance of Hex by 3%.
Patch changes[]
Hotfix (2009-04-30): "Mana Burn now causes Fear, Hex and Psychic Scream to break early when used. [1]"
- Template:Patch 3.0.2
References[]
- ↑
Bornakk 2009-04-17. Recent In-Game Fixes - 4/16/09. Retrieved on 2009-05-30.
External links[]
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