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Hex
Spell shaman hex
  • Hex
  • 20 yd range
  • 45 sec cooldown
  • 3% of base mana
  • 1.5 sec cast
  • Transforms the enemy into a frog. While hexed, the target cannot attack or cast spells. Damage caused may interrupt the effect. Lasts 30 sec. Only one target can be hexed at a time. Only works on Humanoids and Beasts.
Usable by
ClassShaman
Properties
TypeUtility
SchoolNature
Cooldown45 sec
Talents
Improvement
talents
Eye of the Storm, Elemental Precision
Other information
Ranks1
Related debuff
Spell shaman hex
  • Curse
  • Hex
  • Cannot attack or cast spells.
  • Duration: 30 seconds

Hex is a crowd control spell that transforms the target into a frog, preventing them from doing anything other than moving.

Rank table[]

Rank Level Base Mana Cost Duration Cost
1 Wrath 80 3% 30 sec 14g 40s

Notes[]

Hex is one of the two new abilities given to shamans in the second expansion, and was one of the abilities of the Shadow Hunter in Warcraft III. As this is the same hero unit that originally had Chain Heal and an equivalent of Searing Totem, Hex has been one of the most suggested shaman abilities since release, along with Feral Spirit and Bloodlust.

The spell is a curse, so only Druids, Mages and Restoration Shamans can remove it. It is considered a polymorph effect, and as such can be shapeshifted out of by Druids. Unlike the spell Polymorph, however, it is not guaranteed to break instantly on damage. This means a 'hexed' mob can usually afford to take an accidental hit or stay crowd controlled during area of effect spells. Also, Hexxed mobs do not have a greatly increased health regeneration like Polymorphed targets do.

Talent improvement[]

  • Eye of the Storm reduces the pushback suffered while casting Hex by 70%.
  • Elemental Precision increases the hit chance of Hex by 3%.

Patch changes[]

References[]

  1. Blizz Bornakk 2009-04-17. Recent In-Game Fixes - 4/16/09. Retrieved on 2009-05-30.

External links[]


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