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This article or section is an ability stub. You can help expand it by editing it.
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Frostbrand Weapon | |
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Usable by | |
Class | Shaman |
Properties | |
Type | Offensive |
School | Frost |
Cooldown | None/Global Cooldown |
Talents | |
Talented | No |
Other information | |
Ranks | 9 |
Requirements | Melee Weapon |
Rank table[]
Rank | Level | Damage | Cost |
---|---|---|---|
1 | 20 | 42 | 22![]() |
2 | 28 | 63 | 60![]() |
3 | 38 | 101 | 1![]() ![]() |
4 | 48 | 160 | 2![]() ![]() |
5 | 58 | 210 | 3![]() ![]() |
6 | 66 | 259 | 5![]() ![]() |
7 | 71 | 391 | 18![]() |
8 | 76 | 463 | 18![]() |
9 | 80 | 530 | 18![]() |
Talents[]
Talents that can improve the weapon buff:
Talent Points Needed | Type | Description | Talent Points Available | |
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25 | Enhancement | Frozen Power | 2 |
Tips[]
- Combat parses after the 1.11 patch have shown that Frostbrand appears to be a proc-per-minute buff. In other words, slower weapons have a higher proc rate, so that the number of procs will be fairly consistent over time, regardless of weapon speed. The proc rate appears to be normalized to roughly 9 procs per minute. You can determine your proc rate with a weapon by dividing 60 by your weapon speed to determine your number of swings per minute. Then you divide 9 by this number, multiply by 100 ( to change the number from 0.xx to xx% ) and the resulting number is the approximate percentage chance to proc Frostbrand on a given swing.
- Frostbrand weapon receives 10% of your spell damage equipment. For example, if you have 200 spell damage on your equipment, each Frostbrand proc will deal 20 additional damage.
Patch changes[]
- Template:Patch 3.2.0
- Template:Patch 3.1.0
- Patch 1.6.0 (patch date:2005-07-12): Targets that are immune to movement slowing effects will no longer be affected by Frostbrand Weapon's movement slowing effect. Damage will still be caused.
See Also[]
External links[]
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