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Frost Armor
Spell frost frostarmor02
  • Frost Armor
  • 24% of base mana
  • Instant cast
  • Increases Armor by X. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
Usable by
ClassMage
Properties
TypeDefensive
SchoolFrost
CooldownNone/Global Cooldown
Talents
Improvement
talents
Frost Warding, Frostbite, Permafrost, Precision, Frost Channeling
Other information
Ranks3
Related buff
Spell frost frostarmor02
  • Frost Armor
  • Increases Armor by X and may slow attackers.
  • Duration: 30 minutes
Related debuff
Spell frost frostarmor02
  • Magic
  • Chilled
  • Movement slowed by 30% and time between attacks increased by 25%.
  • Duration: 5 seconds

Frost Armor is a mage spell that grants a self buff which increases armor and has a chance to snare attackers. Enemies that attack with melee have a chance to become chilled, slowing their movement and attack speed.

Rank Armor Level Cost
1 30 1 Free[1]
2 110 10 4s
3 200 20 20s
  1. Mages begin the game with this rank already learned.

Notes[]

At level 30 mages learn Ice Armor which is exactly the same as Frost Armor except it includes frost resistance. Since only one type of armor self-buff can be used at a time, this spell becomes obsolete once Ice Armor is learned.

Talent Improvements[]

Frost Warding: Increases the armor and resistance bonuses of Frost Armor by up to 50% at max rank.

Permafrost: At max rank lengthens the duration of the chill effect to 8 seconds and reduces enemy movement speed by a total 40%. Also, the chill effect can trigger the talent Frostbite.

Glyph Improvements[]

Glyph of Ice Armor: Your Ice Armor and Frost Armor spells grant an additional 50% armor and resistance.

Glyph of Frost Armor: Increases the duration of your Frost Armor and Ice Armor spells by 30 min.

Tips and tactics[]

The snare effect means never having to fight aggressive mobs you'd rather run past, assuming they don't resist every time. On foot, a chasing creature will get in 2 or 3 hits (some things run faster and swing faster than others) before you outpace them; mounted characters will be hit a single time before getting away.

Patch changes[]

  • Template:Patch 3.3.0
  • Patch 1.8.0 (patch date:2005-10-10): Fixed a bug where the Chilled effect caused by Ice Armor/Frost Armor was not removed properly when shapeshifting. 
  • Patch 1.6.0 (patch date:2005-07-12): Targets that are immune to movement slowing effects will no longer be affected by the Chill's movement slowing effect. Targets will still have their melee attack speed reduced. 
  • Patch 1.3.0 (patch date:2005-03-07): Mana cost reduced. 

Template:Mage armors

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