Frost Armor | |
---|---|
| |
Usable by | |
Class | Mage |
Properties | |
Type | Defensive |
School | Frost |
Cooldown | None/Global Cooldown |
Talents | |
Improvement talents | Frost Warding, Frostbite, Permafrost, Precision, Frost Channeling |
Other information | |
Ranks | 3 |
Related buff | |
Related debuff | |
Frost Armor is a mage spell that grants a self buff which increases armor and has a chance to snare attackers. Enemies that attack with melee have a chance to become chilled, slowing their movement and attack speed.
Rank | Armor | Level | Cost |
---|---|---|---|
1 | 30 | 1 | Free[1] |
2 | 110 | 10 | 4![]() |
3 | 200 | 20 | 20![]() |
- Mages begin the game with this rank already learned.
Notes[]
At level 30 mages learn Ice Armor which is exactly the same as Frost Armor except it includes frost resistance. Since only one type of armor self-buff can be used at a time, this spell becomes obsolete once Ice Armor is learned.
Talent Improvements[]
Frost Warding: Increases the armor and resistance bonuses of Frost Armor by up to 50% at max rank.
Permafrost: At max rank lengthens the duration of the chill effect to 8 seconds and reduces enemy movement speed by a total 40%. Also, the chill effect can trigger the talent Frostbite.
Glyph Improvements[]
Glyph of Ice Armor: Your Ice Armor and Frost Armor spells grant an additional 50% armor and resistance.
Glyph of Frost Armor: Increases the duration of your Frost Armor and Ice Armor spells by 30 min.
Tips and tactics[]
The snare effect means never having to fight aggressive mobs you'd rather run past, assuming they don't resist every time. On foot, a chasing creature will get in 2 or 3 hits (some things run faster and swing faster than others) before you outpace them; mounted characters will be hit a single time before getting away.
Patch changes[]
- Template:Patch 3.3.0
- Patch 1.8.0 (patch date:2005-10-10): Fixed a bug where the Chilled effect caused by Ice Armor/Frost Armor was not removed properly when shapeshifting.
- Patch 1.6.0 (patch date:2005-07-12): Targets that are immune to movement slowing effects will no longer be affected by the Chill's movement slowing effect. Targets will still have their melee attack speed reduced.
- Patch 1.3.0 (patch date:2005-03-07): Mana cost reduced.
Template:Mage armors
|