|Molten Shields, Precision, Frost Warding|
Fire Ward is a mage spell that casts a shield on the caster which absorbs fire damage. The shield lasts 30 seconds or until the given amount of damage is absorbed, whichever comes first. Fire Ward is self-cast only.
The Molten Shields talent gives Fire Ward a 30% chance at max rank to reflect fire spells back at the caster.
Fire Ward benefits from the mana cost reductions from the talents Pyromaniac and Elemental Precision.
Fire Ward absorbs an additional 10% of the caster's bonus Spell Damage.
Fire Ward can be dispelled as a magic debuff.
Tips and tactics
Note that the duration is the same as the cooldown. If you absorb the given damage before the spell cools down, you're stuck taking any additional damage until you can cast again. If you know you're about to take a lot of fire damage, wait 10 or 15 seconds after casting before charging into battle.
Since Dampen Magic reduction is calculated before damage is applied, be sure to have it up when you use this spell, it will make your ward last longer.
Make sure you realize that it shares a cooldown timer with Frost Ward. You have to live (or die) with whatever you pick.
Prior to Patch 2.3.2, Cold Snap would reset the cooldowns of both Fire Ward and Frost Ward. This behavior was removed.
Prior to Patch 2.4, the talent Improved Fire Ward granted a 20% chance to reflect fire spells, that talent has been removed and replaced with Molten Shields.