Mitigation is the reduction of attack effectiveness. Types of melee and magical spell mitigation are absorb, armor, block, defense, resilience and resistance.
Not to be confused with avoidance, which includes such stats as dodge, miss and parry.
The crucial difference between the two being that an attack that is mitigated still does damage to the player, however an avoided attack deals no damage.
See also[]
- Combat
- Combat rating system
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