Chain Heal
Spell nature healingwavegreater.png
  • Chain Heal
  • 40 yd  range
  • 19% of base mana
  • 2.5 sec cast
  • Heals the friendly target for X to Y, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump reduces the effectiveness of the heal by 30%. Heals 4 total targets.
Usable by
ClassShaman
Properties
TypeDefensive
SchoolNature
CooldownNone/Global Cooldown
Talents
Improvement
talents
Ancestral Healing, Blessing of the Eternals, Healing Focus, Healing Grace, Improved Chain Heal, Nature's Blessing, Nature's Swiftness, Purification, Thundering Strikes, Tidal Force, Tidal Mastery, Tidal Focus, Tidal Waves
Other information
Ranks7

Chain Heal is a multi-target healing spell that can heal up to three targets. It works similarly to Chain Lightning in that each target in the 'chain' is healed for less than the one before. It is very mana efficient and is often seen as the trademark healing spell of Restoration shamans.

Rank Table

Rank Level Healing (First Target) Healing (3 Targets) Cost
1 40 320 - 368 627 - 721 1g 8s
2 46 405 - 465 794 - 911 1g 80s
3 54 551 - 629 1080 - 1233 2g 61s
4 61 605 - 691 1186 - 1354 3g 6s
5 68 826 - 942 1619 - 1846 6g 39s
6 74 906 - 1034 1776 - 2027 17g 10s
7 80 1055 - 1205 2068 - 2362 18g

Notes

Chain Heal is a 'smart' heal and always jumps to the eligible target with the largest hit points deficit in range. The bounce radius is 12.5 yards. Since the target are linked into a chain, the third target must be in range of the second target but does not have to be within range of the first target. The chain cannot jump back to heal the same target more than once. For each jump the healing done is reduced by 40%, meaning that the initial target gets healed for 100%, the second gets 60%, and the third gets 36%.

Chain Heal has a separate chance to crit on each target. The spell also has a separate chance to apply Earthliving on each target, and can potentially apply Earthliving to all three targets affected, greatly increasing the healing done by the spell.

Improvements

Tips and tactics

Chain Heal is a very mana efficient spell, and does not need all three targets to be more mana efficient than single target heals. If two nearby targets both need healing, Chain Heal is usually the most mana efficient spell to use.

This ability is a Smart Spell.

Healing % per jump

1st 100%

2nd 60%

3rd 36%

4th 21.6%


Non glyphed total 196% (100+60+36)

Glyphed total 217.6% (100+60+36+21.6)

Patch changes

External links


Community content is available under CC-BY-SA unless otherwise noted.