Barkskin | |
---|---|
| |
Usable by | |
Class | Druid |
Properties | |
Type | Defensive |
School | Nature |
Cooldown | 1 min |
Level required | 44 |
Related buff | |
TCG image | |
- For the Furbolg tribe, see Barkskin tribe.
- Trees don't flinch.
Barkskin is a druid ability learned at level 44.
Tips and tactics[]
- This spell gives you the opportunity to cast a spell without suffering pushback.
- This spell is especially useful for casting [Tranquility] and [Hurricane], as they are very expensive, and Tranquility in particular has a long cooldown. Even though you can still be interrupted by counterspell mechanics, Barkskin will allow the full duration of the spell to take place in lieu of damaging attacks.
- Barkskin has no global cooldown, so you can add it into macros to cast it automatically when using the aforementioned skills, or any other combination, such as [Frenzied Regeneration] or [Enrage].
- If you main tank Sartharion with drakes up, Barkskin will enable you to take Flame Breaths that would otherwise one shot you.
- In PvP, using Barkskin when [Cheap Shot] or [Kidney Shot] by a rogue or [Hammer of Justice]d by a paladin may give you the edge to survive the encounter, especially if caught in caster form.
Notes[]
- Barkskin is off the global cooldown.
- Barkskin is usable in all forms, including [Flight Form] and [Swift Flight Form].
Patch changes[]
- Template:Patch 3.0.8
- Template:Patch 2.4.3
- Template:Patch 2.3.0
- Template:Patch 2.1.0
- Template:Patch 2.0.6
- Patch 1.3.0 (patch date:2005-03-07): Added.
External links[]
|
es:Piel de corteza