|Requirements||Requires ranged weapon|
- Exhale.. And squeeze..
Auto Shot is a basic attack that allows hunters to fire their ranged weapons repeatedly until canceled. This will automatically activate when a hunter uses any offensive ranged ability (with the exception of Scatter Shot).
This is the bread and butter attack for hunters. Generally a hunter will pull the mob and then just turn on Auto Shot and use whatever shots he chooses (Arcane Shot, Serpent Sting, Concussive Shot, etc) until the mob gets in closer than 5 yards where Auto Shot will not work.
The actual icon the player will see for the Auto Shot ability will be the icon for the ranged weapon in use. The icon shown on this page is a placeholder, shown when no ranged weapon is equipped.
The 0.5 cast time affects the time between activating this ability and the first shot being fired, or firing the first shot after moving (when Auto Shot will not fire). Between shots, the time only depends on the hunter's weapon speed and haste, just like the auto melee attack.
Auto Shot has a built-in 15% ranged haste effect.
Tips and tactics
Cannot be used when the target is closer than 5 yards.
The auto-activation when used with any ranged offensive ability can cause you to generate more aggro than you wanted or to break an effect.
Since it is a spell in itself, attempting to use a macro which activates multiple abilities will prevent one or possibly more than one of the abilities from being activated (in other words, you will receive the error message "Another Action is in Progress").
There is a cast time of 0.5 seconds. This is important to keep it in mind because using another special ability can and will cancel out this casting time to reset Auto Shot.
Due to the 0.5 second cast time on auto-shot, firing a special ability while moving will prevent auto-shot from firing immediately after the special shot goes off.
This can be highly helpful when trying to get in 3 high-damage/high-threat special shots while using Misdirection As of patch 3.3.0, Misdirection now begins a 4-second timer during which all threat goes to the friendly target., or to generate aggro on a crowd-controlled mob without breaking the CC.
- Template:Patch 3.1.0
- Template:Patch 2.4.0
- Template:Patch 2.3.2
- Template:Patch 2.1.0
- Template:Patch 2.0.6
- Patch 1.8.0 (patch date:2005-10-10): Auto Shot is now canceled when you die.
- Patch 1.7.0 (patch date:2005-09-22): Fixed a bug where switching targets would cancel Auto Shot. Switching targets should now continue firing on the newly acquired target.