An augment is a special enchant-granting item that does not require the services of an enchanter to apply. Augments are available from a number of sources, including quests, faction quartermasters, blacksmiths, engineers, leatherworkers, and tailors.
Augments and enchantments do not stack. Applying any enchant, either from an augment item or enchanter, will overwrite any previous enchantment. Temporary effects like rogue poisons, oils, sharpening stones and shaman spells will not erase a permanent augment or enchantment.
Augments by slot[]
Type | Slots |
---|---|
Arcanum | Head |
Armor kits | Varies, generally head, legs, hands and feet |
Lesser Arcanum | Head, Legs |
Zul'Gurub | Head, Legs |
Guards | Head, Legs |
Mantles | Shoulder |
Fishing Line | Fishing Pole |
Scope | Ranged Weapon |
Weapon Chains | Melee Weapon |
Spurs | Feet |
Shield Spike | Shield |
Arcanum[]
Like the lesser arcanum, these items grant an enchant to a head or leg item. They can be acquired from Libram drops in Dire Maul. The libram and various ingredients are turned in to Lorekeeper Lydros in the Dire Maul library. Zanza the Restless in Zul'Gurub can upgrade these arcanum into [Savage Guard], which grants +10 Nature Resistance to a head or leg item. Note that you need to be honored with the Zandalar Tribe to speak with Zanza the Restless.
Each turnin requires a libram, a quest item, a [Pristine Black Diamond] and a few [Large Brilliant Shards]
Arcanum | Stats | Libram | Item | Shards |
---|---|---|---|---|
[Arcanum of Focus] | +8 Healing and Spell damage | [Libram of Focus] | [Skin of Shadow] x2 | 4 |
[Arcanum of Protection] | +1% Dodge Rating | [Libram of Protection] | [Frayed Abomination Stitching] | 2 |
[Arcanum of Rapidity] | +1% Haste | [Libram of Rapidity] | [Blood of Heroes] x2 | 2 |
Lesser Arcanum[]
Lesser arcanum grant an enchant to a head or leg item. They can be acquired from Libram world drops. The libram and various ingredients are turned in to Mathredis Firestar in Burning Steppes.
Each turn-in requires a libram, a [Black Diamond], 30 and a few quest items.
Arcanum | Stats | Libram | Items | |
---|---|---|---|---|
[Lesser Arcanum of Tenacity] | +125 Armor | [Libram of Tenacity] | [Crystal Ward] x4 | [Eye of Kajal] |
[Lesser Arcanum of Resilience] | +20 Fire Resistance | [Libram of Resilience] | [Crystal Spire] x4 | [Burning Essence] |
[Lesser Arcanum of Constitution] | +100 Health | [Libram of Constitution] | [Lung Juice Cocktail] | [Night Dragon's Breath] x4 |
[Lesser Arcanum of Rumination] | +150 Mana | [Libram of Rumination] | [Gizzard Gum] | [Black Blood of the Tormented] |
[Lesser Arcanum of Voracity] | +8 Agility, Intellect, Spirit, Stamina or Strength |
[Libram of Voracity] | [Crystal Force] x4 | [Whipper Root Tuber] x4 |
Zul'Gurub[]
Leg/head class-specific augments are obtainable from Zanza the Restless in Zul'Gurub. Each augment requires:
- [Primal Hakkari Idol] - dropped by Bloodlord Mandokir and/or Jin'do the Hexxer
- [Punctured Voodoo Doll] - Class-specific, found in Jinxed Hoodoo Piles scattered about in Zul'Gurub
Enchantment | Class | Stats | ||
---|---|---|---|---|
[Animist's Caress] | Druid | +10 Intellect | +10 Stamina | +24 Healing |
[Falcon's Call] | Hunter | +10 Stamina | +1% Hit Rating | +24 Ranged Attack Power |
[Presence of Sight] | Mage | +1% Spell Hit | +18 Healing and Spell Damage | |
[Syncretist's Sigil] | Paladin | +10 Stamina | +7 Defense | +24 Healing |
[Prophetic Aura] | Priest | +10 Stamina | +24 Healing | +4 mana per 5 sec |
[Death's Embrace] | Rogue | +1% Dodge | +28 Attack power | |
[Vodouisant's Vigilant Embrace] | Shaman | +15 Intellect | +13 Healing and Spell Damage | |
[Hoodoo Hex] | Warlock | +10 Stamina | +18 Healing and Spell Damage | |
[Presence of Might] | Warrior | +10 Stamina | +7 Defense rating | +15 Shield Block Value |
Guards[]
Guards are augments (Ice and Shadow Guard are acquired from Argent Dawn using Scarlet Crusade Insignias) that grant a head or leg enchantment giving +10 resistance to a school of magic.
Item | Stats |
---|---|
[Savage Guard] | +10 Nature Resistance |
[Ice Guard] | +10 Frost Resistance |
[Shadow Guard] | +10 Shadow Resistance |
Mantles[]
Mantles are augments that grant a shoulder enchantment giving +5 resistance to a school of magic. Nearly all of them can be purchased for 10 after becoming Revered with the Argent Dawn and turning in 10 Valor Tokens; the exception is the Chromatic Mantle, which costs 40 and requires Exalted and 25 Valor Tokens. Mantles can only be placed on items you own, and placing one on a non-soulbound item will bind it to you.
Item | Stats |
---|---|
[Nature Mantle of the Dawn] | +5 Nature Resistance |
[Frost Mantle of the Dawn] | +5 Frost Resistance |
[Shadow Mantle of the Dawn] | +5 Shadow Resistance |
[Arcane Mantle of the Dawn] | +5 Arcane Resistance |
[Flame Mantle of the Dawn] | +5 Fire Resistance |
[Chromatic Mantle of the Dawn] | +5 Resist All |
Fishing Line[]
[High Test Eternium Fishing Line] grants +5 Fishing to a fishing rod. It can be acquired by catching [Dezian Queenfish] and completing [60] Rare Fish - Dezian Queenfish during the Stranglethorn Fishing Extravaganza.
Weapon Chains[]
Weapon chains are weapon augmentations that make it impossible for the player's weapon to be disarmed. There is only one form of weapon chain; [Steel Weapon Chain]. Weapon chains are created by blacksmiths, similarly to shield spikes and spurs. They must be attached by blacksmiths.
Spurs[]
Spurs are augmentations that are attached to feet items and increase mounted speed. There is only one form of spur; [Mithril Spurs], which increases mounted speed by 4%. These are made by blacksmiths and need to be attached by blacksmiths.
See also[]
- Enchantments
- Crafted augments: Armor kits, Scopes, Shield Spikes, Spurs