Alliance | Horde
The major partners in the Alliance are:
- The night elves
- The humans of Stormwind
- Led by the child king Anduin Wrynn with Highlord Bolvar Fordragon serving as regent.
- Capital is Stormwind in Elwynn Forest, in the subcontinent of Azeroth
- The Kingdom of Stormwind's influence also extends to Lakeshire in the Redridge Mountains, Darkshire in Duskwood, Southshore in Hillsbrad and Sentinel Hill in Westfall.
- The dwarves of Khaz Modan
- The gnomes of Gnomeregan
- League of Arathor
- Stormpike Guard
- Silverwing Sentinels
Other smaller powers are also part of the Grand Alliance:
- The besieged human defenders of Stromgarde.
- The Kirin Tor, whose only remaining holdings are Nethergarde Keep in the Blasted Lands and Ambermill in Silverpine Forest, as they work to rebuild their capital of Dalaran. Also has a strong presence in Stormwind.
- The forces at Theramore Isle, led by Lady Jaina Proudmoore.
- The human nation of Kul Tiras, that does not appear in the game except for a small presence in Durotar at Tiragarde Keep.
- A few small pockets of surviving high elves, such as the Quel'Danil Lodge in the Hinterlands.
- The Dwarven expeditionary force of Bael Modan in the Barrens.
- The children of Cenarius, working closely with the Night Elves throughout Kalimdor.
- Survivors of the Alliance Expedition in Outland, known as the Sons of Lothar; the outpost of Honor Hold is considered an independent faction within the Alliance
- The Broken draenei who call themselves the Kurenai, or "Redeemed", residing in Nagrand in Outland
Also closely tied to the Alliance, but politically independent, are the dwarves of the Wildhammer Clan. In addition, the furbolgs of Stillpine Hold have been cooperating with the draenei, an outgrowth of their good relations with the night elves.
The Alliance of Lordaeron
- Main article: Alliance of Lordaeron
The modern Alliance is the successor to the Alliance of Lordaeron, which was created at the behest of King Terenas Menethil II of Lordaeron and Lord Anduin Lothar of the kingdom of Stormwind following the First War, five years after the reckoning. The human, dwarf, gnome, and high elf races allied together to fight off the orcish Horde.
Aftermath of the Second Invasion
Events of the Second Invasion led to an alliance with both the night elves and the Horde. The former became permanent, while the latter did not.
Following the Second Invasion, several of the surviving high elves rebranded themselves as blood elves, and left the Alliance shortly after the invasion, following an attempted purge by Grand Marshall Garithos. The true high elves remain loyal to the new Alliance, most notably the ones dwelling in Theramore under Lady Jaina Proudmoore and in the Hinterlands at the Quel'Danil Lodge.
Few years later, the Draenei joined the Alliance. Stranded a world away from home, the are trying to establish a new base on Azeroth from the ruins of the Exodar as well as gain the trust and cooperation of the Alliance.
The Alliance is not a uniform governmental body, but is a coalition of mutual military and economic aid. Housing the Alliance Assembly, Theramore can be considered the official home of the new Alliance, but both the people and the leadership of Stormwind find it hard to accept. The inability of Stormwind to act forced both Theramore and the night elves to step in, resulting in a growing gap of cooperation between the two continents. Effectively, today's Alliance is in fact two Alliances not only working largely seperately but also holding some kind of dislike against each other. Above all, where Jaina Proudmoore and Tyrande Whisperwind are good at coordinating their efforts on Kalimdor, Lady Katrana Prestor of Stormwind is doing a fine job of undoing the Alliance in the Eastern Kingdoms.
In the past, certain rules, customs, and regulations were a constant hindrance to mutual actions across the entire Alliance. This made cooperation sluggish, and considerably slowed the rate at which the Alliance was able to reclaim its former lands and glory. Despite the problems and intrigues within their leadership, all parts of the Alliance are steadfast in their desire to reclaim and rebuild, and all members share a distrust of the Horde. According to the RPG books (Lands of Mystery and Lands of Conflict), about 300,000 souls belong to the allied races, across two continents. The Alliance is a great and peaceful body overall, their might being legendary, but their desire for peace, even stronger.
Even now, as always, humans are the glue that hold the Alliance together, being the most numerous and diplomatic of the four races. However, the driving force of the Alliance is slowly but steadily shifting to the night elves, who today are a major aspect of the Alliance military forces - whereas the armies of Stormwind keep being held inactive within the city walls.
The Two Alliances
Although no official statements have been drafted, there are essentially two Alliances now, one on Kalimdor and one that operates out of Stormwind Keep on the continent of Azeroth. The alliance citizens in the east consider those who left to have abandoned them. They understand the war with the Burning Legion is over, and that there was a victory; but life is so treacherous with demons, necromancers, undead, warlocks, and rogue Horde bands attacking, it certainly does not feel like there was a victory. If those heroes who won the war were so powerful, why didn't they come home to help drive out the undead and take back their lands?
The newer Alliance, incidentlly, is also upset with the older one, as it attacked Durotar without Theramore's approval, and the city was nearly razed because of Admiral Proudmoore's foolhardy actions. Although most in the city agree with the forces who attacked Durotar, they do not appreciate the newcomers goading the orcs into attacking their new home.