Indicates whether the first unit can assist the second unit.
canAssist = UnitCanAssist(unitToAssist, unitToBeAssisted);
Parameters[]
Arguments[]
- unitToAssist
- UnitId - the unit that would assist (e.g., "player" or "target")
- unitToBeAssisted
- UnitId - the unit that would be assisted (e.g., "player" or "target")
Returns[]
- canAssist
- Bool - 1 if the unitToAssist can assist the unitToBeAssisted, nil otherwise.
Example[]
if (UnitCanAssist("player", "target")) then DEFAULT_CHAT_FRAME:AddMessage("You can assist the target.") else DEFAULT_CHAT_FRAME:AddMessage("You cannot assist the target.") end
Result[]
A message indicating whether the player can assist the current target is displayed in the default chat frame.